Hey guys.
It’s been a bit more than a month since my last progress reports. If you followed up the comments section you know where we are standing.
But for those of you who don’t:
Story:
The first edit of the story is in, the story is completely in English, I played through it and found it myself quite enjoyable. We’re going through the second round of edits to make sure everything sounds all right and find potential errors.
Translation: 100%
First Edit: 100%
Second Edit: WIP
NPCs:
This is a work in progress where Editing is still in process while simultaneously I insert things. NPC is a wide and chaoticfield but it’s totally getting there so patience.
Translation: 100%
First Edit: WIP
Second Edit: WIP
ASM:
ASM work is basically done and it looks just beautiful. There are still some bugs we discovered which we’re on fixing. But in general it looks great and our hacks give the game a totally different feel and look (While still staying true to the original).
Menus+Misc: 100%
Currently: Debugging
So at this point, Screenshots and Video make barely any sense because guys it’s getting there and will be soon..
The game is in Alpha process right now, where we’re testing how everything looks while the NPC stuff is still in progress
June 23, 2014 at 6:54 pm
I’m so glad to hear that ^^ thanks guys :*
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June 23, 2014 at 6:59 pm
You guys are A.W.E.S.O.M.E.!
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June 23, 2014 at 7:11 pm
ALRIGHT!!!!!!! Looking forward to the completed game. Thanks guys :)
\
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June 23, 2014 at 7:18 pm
I have said it before, and I will say it again, you guys are amazing and I can’t wait to play it myself and enjoy the story XD,
have you set like a realistic Finnish time or is bugs and unforeseen bugs too much of a factor to narrow it down?
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June 23, 2014 at 7:21 pm
I can basically feel that game :D Thank you, thank you milion times, I will be forever grateful :)
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June 23, 2014 at 8:43 pm
Thank you so much for all your hard work!! :)
I can’t wait to play it, I’m looking forward to it!
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June 23, 2014 at 8:55 pm
Awesome! *Ieeek <3* Looking so forward to it!
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June 23, 2014 at 9:34 pm
You guys are awesome and are the Real MVP’s
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June 23, 2014 at 10:02 pm
words cannot express my happiness and gratitude towards you guys. please continue to bring us great game translations of the quility you have shown us so far. :)
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June 23, 2014 at 10:26 pm
Rommaster .. there is another project that I am sure many people here would be excited about “Digimon Adventure the game for psp” ….. but the guys are having some problems regarding ASM hacking, I just thought maybe you can talk to them and join forces for getting both games done faster? … just a suggestion :)
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June 23, 2014 at 10:26 pm
Thank you so much!
Awesome work guys!
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June 23, 2014 at 10:29 pm
I’m glad to hear the ASM process is dealt with! I know it was one of the aspects that did give a lot of trouble. You guys are doing an amazing job. I’ll keep checking back here daily for any more updates. You guys are awesome! <3
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June 24, 2014 at 12:00 am
@Barbatoz – This is the same team. They switched projects. Orginially, Romsstar and company were having coding problems, but got past them. They probably haven’t updated the data for the other project because it’s been placed on hold.
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June 24, 2014 at 12:05 am
And we plan to return to Digimon Adventure when we’re done here.
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June 24, 2014 at 12:24 am
omg guys this is amazing news true digimon fans will be so grateful at this i can hardly wait.
@rommstar can i ask you a slight request you said “Hiro/Hero” in a past post makes a cameo in this game can you give a bit of detail ? ( i understand if there is spoilers involved for reason’s not to give info ) :)
p.s sorry about the errors i am a little tippsy as i post this :) (thank god for auto correct :) )
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June 24, 2014 at 12:45 am
THIS IS AMAAAZIIIINGGG!!! THANKS A LOT GUYS!
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June 24, 2014 at 2:51 am
Thanks guys! Amazing!
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June 24, 2014 at 3:15 am
Im a major Digimon Fan since the PS1 days so being able to play this at a PSP and in english is truly awesome!! Great work guys and Godspeed! can’t wait for the finished game
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June 24, 2014 at 10:41 am
Everyone, please give this guy a kiss.
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June 24, 2014 at 10:44 am
He everybody, THANKS again for keeping on the good work, I can’t stand until the work is done.
I want to ask you something , if you have some projects in the near futur (translation of course) I want to help with the basics translation like MENU, ITEM, DISCRIPTION ect…
just send the text and I will do my best to make it easy for you.
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June 24, 2014 at 11:35 am
thank you very much! you’re awesome!!!!
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June 24, 2014 at 12:48 pm
@Biloal: The minimal amount of time it takes to translate such simple things, literally just a find and replace function, makes it really unnecessary to outsource that. The offer is appreciated, though.
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June 24, 2014 at 2:24 pm
Thank you so much for you hard work ^_^ appreciate it =D
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June 24, 2014 at 3:57 pm
Everyone clap and give this man a cookie
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June 24, 2014 at 5:44 pm
*Opens a Box full of Cookies* Take them take them all
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June 24, 2014 at 9:50 pm
Amazing news guys! Great work, I really can’t wait to see the final work when it is finally released n.n
Keep up the good work guys :)
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June 24, 2014 at 9:50 pm
Alright!!! I’m amped for this!
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June 24, 2014 at 10:09 pm
lol I remember when this was stuck at 30 percent or something from gba temp. xD
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June 24, 2014 at 11:21 pm
It’s finally coming *-*
Thanks guys, and keep it up!!!
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June 25, 2014 at 12:51 am
WOW! Can’t wait! You guys have no idea how hype I am for this, and its all thanks to ya’ll! Great work!
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June 25, 2014 at 1:02 am
I love you guys, no homo
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June 25, 2014 at 1:55 am
Thank you guys! I’m having a digi-gasm right now lol
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June 25, 2014 at 2:04 am
Awsome! Been looking forward to this for a long time like every one else. Can’t wait to play <3 Love you guys
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June 25, 2014 at 5:34 am
Looks like we’re in the final stretch here. I’m very excited to see the final product!
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June 25, 2014 at 5:54 am
thank you so much! I have been waiting for this for so long. You don’t know how distraught I was when I found out the game was only available in Japanese. True fans will be ecstatic with your work.
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June 25, 2014 at 1:48 pm
Guys… glad to hear that! i waited for the translation of this game soooooo… loongg~ but now im happy that the translation is began the alpha process! looking forward for the next translation XD
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June 25, 2014 at 7:09 pm
love u guys
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June 25, 2014 at 7:42 pm
wonderful
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June 25, 2014 at 8:35 pm
Hypothetically, could this translation ever be used as a base for translating the 3DS version? Or would the games be too different
Either way, I can’t wait to play this one :)
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June 25, 2014 at 10:20 pm
Rommstar, I know you won’t say anything about a release date, but can you say what more you have to do in this project? xD
You said in the post you are doing the second edit in the story, how many edits will you do? And in the NPCs?
I’m really looking forward for the release! Keep up doing the good work
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June 26, 2014 at 1:24 am
So stoked for this, I will actually have a reason to play my psp again :D
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June 26, 2014 at 4:54 am
Good stuff man, looking forward to it.
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June 26, 2014 at 9:48 am
Great job, I hope the next post update will be the release. Have been waiting for almost a year alr!
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June 26, 2014 at 11:01 am
how many months until it gets fully translated? can u gave us a release date? thanks! you guys are awesome :)
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June 26, 2014 at 12:57 pm
I can’t wait to play the finished translation ~
that’s the only PSP game i want to play.
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June 26, 2014 at 1:21 pm
people should stop asking Romsstar and team for a release date they told us heaps of times that it will be released by the end of this year.thanks and Keep up the good work
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June 26, 2014 at 4:09 pm
@Chrona: Not really, for several reasons. We actually have managed to pull the script files from the 3DS version and they’re very, very different. Large portions of the script are changed, and many scenes are added. The story in Decode is approximately three times as long, and there are twice as many Digimon in the game. We looked into trying to port the Decode stuff over to the PSP version, but because of a shader used in Decode, we’d have to do an incredible amount of reverse engineering to make that work, and even then it would only run on an emulator. It would almost be easier to make a 3DS emulator, something which we do not have the skill set for. I wish it were possible, though.
@Sergio: We will likely do two rounds of major editing for each section, and then play through the game a time or two each looking for any problems.
@Ron Matirez: We really don’t know when we’ll be done, we make progress, but we all have jobs and school to worry about as well. Romsstar is doing his bachelor’s thesis at the moment. We see no reason why it won’t be out by the end of the year, but that’s as specific as we feel comfortable being.
@Everyone else: Thanks for your support, we’re enjoying working on the game, and your gratitude and patience are both appreciated.
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June 26, 2014 at 9:59 pm
when was this game originally released again? 2011 or 2012?
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June 26, 2014 at 10:06 pm
^ 2012. Two years really isn’t so bad.
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June 26, 2014 at 11:01 pm
THANKS! YOU DA REAL MVPs!
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June 27, 2014 at 3:16 am
Thanks for all your hard work. And good luck on your bachelor’s thesis Romstar, that kind of stuff is always more important than this translation, regardless of how eager we are to play it :P
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June 27, 2014 at 3:30 pm
Amazing guys,you’re awesome
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June 27, 2014 at 7:39 pm
Good luck Romstar! And pulled out a good 2 years <3
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June 27, 2014 at 9:36 pm
…Why can’t anyone take the time to actually spell Romsstar’s name properly? You could at ‘least’ to that, right? I know, I know, the internet, yadda yadda yadda. But fuck sake guys, I’m sure you guys would hate it if your name was misspelled constantly.
Would it kill you to take a few seconds off of your comment, to simply check to see if you spelled his name correctly? It wouldn’t.
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June 27, 2014 at 10:40 pm
Thank you very much Rai.
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June 27, 2014 at 10:59 pm
it’s nice to see that I’m not the only person who gets vexed by the mispronunciation and misspelling of others’ names.
Romsstar, I was thinking about the amount of work that goes into these translations that you do, and I’ve got to admit that some of the stuff you do I’ve not even heard of. Any advice on where you could go to pick up those skills?
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June 28, 2014 at 7:37 am
@Rai – take a look at my name, it is constantly misspelled (school, work, even some legal documents) I got over it a long time ago. Romsstar hasn’t said anything, maybe he has had similar experiences. In the end, if I got pissed at every person who couldn’t spell my name right …. it’s just not worth it.
Can’t wait to play, Like Dwight and probably many others I was gutted when I found out it wouldn’t be localized. You’ve done a fantastic job in only two years. Part time and with school/work/exams to worry about – WOW. I know you’re sooooo close but don’t stress too much trying to get it out to all us eager fans. Much as it pains me to admit it, there *are* more important things than Digimon World :P
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June 28, 2014 at 1:06 pm
Thank you so much for all of your hard work! It’s incredibly exciting to think that soon we may be on our way to playing this game. :)
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June 28, 2014 at 5:22 pm
This has probably been asked before but is a copy of the original game and a psp all you need to run the patch?
Thanks for all the hard work by the way, I’m really looking forward to the release :)
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June 28, 2014 at 5:33 pm
WOW !!! AWESOME !!! if may i ask, what’s your next project after this finish ?
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June 28, 2014 at 7:26 pm
Amazing to hear from you guys, i hope i won`t be long for you to complete the progress, can1t wait to play it.
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June 28, 2014 at 8:22 pm
Is it possible to get one day Last ranker patch from you guys ?
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June 29, 2014 at 12:05 am
When this is done what do you guys plan to work on next?
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June 29, 2014 at 2:22 am
@kidflare, decode isn’t getting localized, and the 3ds is still nowhere near cracked enough for a fan translation. You must be tons of fun at parties.
@Romsstar, I’ve been tracking this project for a long time, and I’m very glad to see it near the final stretch. Thanks to both you and your team for all the work that has clearly gone into this.
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June 29, 2014 at 2:39 am
kidflare some people don’t own a 3DS or even want one so even if Decode did get localized Romsstar and the team wouldn’t have wasted their time.
thanks heap for doing this for us who want the PSP version
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June 29, 2014 at 9:12 am
@Romsstar, You have wasted 2 years just for peoples happiness, We could play it in Japanese, But There is not much fun in Japanese language, and We couldn’t have understood the story.
Thank you very much for this translation, YOU ARE AWESOME!
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June 29, 2014 at 9:36 am
I don’t feel like it was a waste but thanks anyways :)
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June 29, 2014 at 11:54 am
Yeah I was going to say that it’s not really a waste, it’s all experience that you and your team can use later down in life.
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June 29, 2014 at 11:58 am
And it’s not a waste in that we’re almost done with the patch, and even if a Decode localization is announced tomorrow, we’ll still release it months before it comes out. Potentially more than a year, depending on how much of the localization is finished when they announce it.
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June 29, 2014 at 2:50 pm
Plus, it’s never wrong to do something that makes you feel awesome :P
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June 29, 2014 at 3:21 pm
Gooo Romsstar! It is people like you who make the world a better place even if it is through gaming! :)
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July 1, 2014 at 2:22 am
Wooooow
You guys are very close. Best of luck with this very hard work. You are awesome!
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July 1, 2014 at 2:24 am
<3 << This thing is a love..
for ya
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July 1, 2014 at 12:40 pm
http://www.change.org/petitions/namco-bandai-games-europe-america-localize-digimon-world-re-digitize-decode-for-3ds
If anybody hasn’t signed it, please do. We need all the support we can get
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July 1, 2014 at 3:45 pm
I know it’s been asked multiple times, But will i require an actual version of digitize once this is finished 2 play the translation?
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July 1, 2014 at 4:46 pm
https://www.change.org/petitions/bandai-namco-games-europe-america-localize-digimon-games-again-e-g-digimon-world-re-digitize-decode-for-3ds-digimon-story-cyber-sleuth-for-psvita
Please, signed it and share :)
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July 2, 2014 at 12:34 am
@Sealtested If I remember correctly, you need to get a rom of Re: Digitize, and how you do so is your own business. But for the sake of supporting the game, there’s a guide somewhere that shows you how to take the rom from a Japanese disc and implement the patch onto it so you can play it on your PSP.
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July 2, 2014 at 12:36 am
@Sealtest: You will need an ISO of the game, and apply our patch to that ISO. The legal way of doing this is to purchase the game, dump the ISO using tools available online, and then patch that self made ISO. Whether or not your choose to pursue the legal way is your own business, but for legal reasons we cannot condone the cool crime of copyright infringement.
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July 2, 2014 at 10:24 am
Romsstar just wondering if the intro Opening and other movies have been translated too?
thanks again and looking forward to its release
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July 2, 2014 at 10:33 am
Hi, you guys say ISO file, is this going to work with an CSO file? (compressed ISO)
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July 2, 2014 at 11:48 am
@Courage: Yes, the video scenes are translated and subtitled.
@Flipdeflip: I’m not sure, I’ve never tried patching a CSO.
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July 2, 2014 at 12:34 pm
Thanks for your hard work
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July 2, 2014 at 2:26 pm
@Sporky: if its not too much a bother, could we know how much further progress has been made?
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July 2, 2014 at 2:28 pm
And I haven’t commented in a long time but again, thank you all for your hard work and effort for translating this game for us all :)
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July 2, 2014 at 2:57 pm
Is there a ps vita hack or an emulator. I am intrested in Cyber Sleuth after the localization
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July 2, 2014 at 3:54 pm
@Nightmare: I’ve been out of town, and just got back, so I haven’t done a whole lot of editing this week. Some progress has been made, but not enough to make it worth making a new progress report, if you see what I mean.
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July 2, 2014 at 4:13 pm
@Sporky: oh alright, so you’re currently on the 2nd edit of the story?
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July 2, 2014 at 4:29 pm
@The Digimon Fan
No and there won’t be for quite a good time, if ever. The Vita is region free though even if it doesn’t get localized. If you’re really a Digimon fan you should support the franchise instead of pirating at first sight.
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July 2, 2014 at 4:51 pm
I’m dumb at this, Can anyone point me in the right direction on how 2 patch an actual PSP game?
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July 2, 2014 at 6:20 pm
All the people asking how to patch and stuff… maybe wait until the patch is actually released?
I’m sure the team will provide a tutorial once the patch is done and available for download.
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July 2, 2014 at 6:59 pm
@Nightmare: Indeed. You can expect we’ll still be on the second round of story editing until at least August.
@Seal: It’s pretty simple, you’ll need a program called xdelta GUI. You double click it, and use the fairly self explanatory process of telling it the directory where the ISO is, where the patch file is, and where the patch ISO should be created. Then wait a few minutes while it applies the patch.
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July 2, 2014 at 8:07 pm
If anyone wants a patched CSO file, just patch an ISO, then use Yet Another CSO Compressor, to compress the ISO into a CSO. Easy.
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July 2, 2014 at 10:32 pm
@Sporky: oh alright, good luck with the rest of it and thanks again. If you don’t mind me asking, but will NPC work be done during this or after?
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July 3, 2014 at 9:46 am
Doods, since you are, in my opinion, Gods that have come to save us from our lack of recent digimon games, would you feel if I raised a shrine in your honor? I’ll even sacrifice videogames to it, so you can bolster your immense gaming power.
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July 3, 2014 at 10:36 am
@Sporky Is xdelta GUI for PC or PSP ?
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July 3, 2014 at 10:51 am
@Topboy: Let me Google that for you… It’s for PC. http://www.romhacking.net/utilities/598/
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July 3, 2014 at 11:47 am
@Sporky Thanks you for all comments you have answered for me.You know a lot about roms and hacks.Thanks for what you have done for me
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July 3, 2014 at 11:57 am
@Topboy: It’s fine, I probably shouldn’t have been quite so sarcastic with you. Thanks for your support.
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July 3, 2014 at 2:08 pm
Sarcasm is always good and fun. Especially when it flies over the head of people.
….Oh.
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July 4, 2014 at 8:00 am
What about Mac how do you patch an ISO?
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July 4, 2014 at 8:17 am
Mac users have an extra step at the beginning. You have to buy a computer for grown ups. Honestly, I have no idea, I go out of my way not to use Macs, but I’ll look into it and get back to you.
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July 4, 2014 at 10:14 am
You can do the same as Windows users, all you have to do is instead of using XDelta, you use MultiPatch, which is like multiple tools (Including XDelta), specifically for Mac. There might also be an XDelta version for Mac, but I dunno considering I use Windows.
But hey, http://lmgtfy.com/?q=XDelta+Mac Not really that hard.
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July 4, 2014 at 10:15 am
…When I said multiple tools, I mean it can patch with multiple tool file types (.patch, .ips, for examples). Sorry, I just got up :P
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July 4, 2014 at 2:19 pm
Hey, I just wanted to make a question.
Sometime ago, you mentioned that you’d probably release two versions of the patch: one with the original names (for the purists) and other with the american names. I just wanted to ask if this was still a thing since we never heard about it again.
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July 4, 2014 at 4:45 pm
@sporky I understand what the Mac is compared to windows but the wife gets what the wife wants so until i can save another 2k to build my windows computer it’s gotta be the Mac. Plus it was just a simple question but don’t worry to much about it I’ll figure it out.
@rai thanks I’ll look into it
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July 4, 2014 at 5:41 pm
@Gabreiliosp: That is still the plan, but it’s pretty much the last thing we’ll end up working on. Fortunately, it’s also something that can be changed in a day.
@Recent_Mac_User: It looks like Rai’s suggestion should work, sorry I couldn’t be more help.
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July 4, 2014 at 10:34 pm
No problem, happy to help :P
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July 5, 2014 at 12:26 am
I’m so happy it’s getting to a happy conclusion :D
I’ve been following this project since december 2012 and it makes me so glad to see that you kept your words about really finishing the translation even though you had many hard times.
You are heroes for me. Hope you keep doing what is fun and rewarding for yourselves :D
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July 5, 2014 at 5:36 am
I’m stuck at digimon world 1, my agumon evolved into a poop-eater digimon, I can’t kill Drimogemon at the tunnel, Please can anyone help me or post a walkthrough?, I really suck at that game..
And btw, Thanks For The Translation Again @Romsstar, @Sporky McForkinspoon and Team! :)
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July 5, 2014 at 5:58 am
It’s been a long time since I’ve played Digimon World 1, but I would suggest training your Digimon until it dies, then evolve it into something better next time.
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July 5, 2014 at 10:43 am
@The-Annoyer https://www.youtube.com/watch?v=ftQ6A3DKKeg
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July 5, 2014 at 11:06 am
@The-Annoyer : Get offense, defense speed and brains at rougly about 100. avoid care mistakes such as pooping, not feeding your digimon or overtraining. Push your discipline gauge at 90%. (Scold the crap out of it) Doesn’t matter if it gets unhappy. After that it’ll Digivolve to Greymon and you can push the happiness gauge again.
A Digivolution into Numemon is the result of a if clause.
in pseudo-code it looks like this:
if $counter $5F = 0
{
if $dvolvecase1 !=true and or $dvolvecase2 !=true
else if $dvolvecase3 !=true
$evoseq
r2 = $0B
}
There are 3 conditions out of which 2 have to be met to initiate a sequence. If that’s not the case the sequence for digivolving to numemon will be initiated as soon as the digivolution counter of the game (which starts at 5F and counts backwards) hits 0 if meanwhile no other condition for a digivolution was met.
So you got Numemon because you didn’t meet any conditions for any other Digivolutions of that line.
Lately I’ve been playing around with Digimon World 1 Code again, I made Myotismon as a partner playable (I mean with Digivolution and a line with Devimon and so :D)
I can elaborate further on this in case you’re interested.
I can answer any question related to code in Digimon World except for the animations which I still haven’t figured out how to convert into a common format. Other than that, ze0nX and I are close to having basically a fully working (kinda) SOURCE CODE of Digimon World 1 :D
With Redigitize I still have trouble making BlackWargreymon work.
It works differently yet similar here. The problem is since he wasn’t intented as a partner many things have to be transplanted to him, which is kinda annoying to do.xd
I work on making a black agumon line into that game (just for fun).
BlackAgu,BlackGrey(TextureHack), Metalgreymon VIRUS (any dw1 fan would love that), and well ultimately BlackWargrey and BlackwargreyX.
Playing around, adding new digimon to existing lines and stuff, it’s fun to do.xd
The patch won’t include this but I might post after that patch is done some hacks I had fun with so you guys can enjoy that as well.
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July 5, 2014 at 12:31 pm
The fact that you still work on DW1 is amazing in itself.
So I have a question to what you said, overtraining your Digimon (To the point of where it has sweat drops, I think? I’m not very well… good at DW1 ahaha) counts as a care mistake?
Cause that’s…. quite annoying, how do you know when you’re just at that point of over training?
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July 5, 2014 at 12:35 pm
Feeding, Sleeping and the sweat drop have a latency of 3 hours. Only after 3 ingame hours it’s counted as a Caremistake.
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July 5, 2014 at 2:19 pm
@Romsstar: wow adding a black agumon line would be amazing! Would it be possible though? Like the game wouldn’t crash cos of the extra addition? That would be really sweet! Thanks for all your work and dedication
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July 5, 2014 at 2:41 pm
Oh okay, thanks for the info Romsstar.
Also, Nightmare, no, it won’t crash if he codes it properly. If he doesn’t do it right, ofcourse, it would crash due to numerous things. But doing it properly, it will work.
With that said, having more Digimon lines is always awesome.You’re doing amazing things with the Digimon World series, Romsstar, keep up the excellent work.
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July 5, 2014 at 2:43 pm
Yeah, definitely. I’d definitely love the new digimon lines :)
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July 5, 2014 at 5:01 pm
@Nightmare12: Totally possible. Extending existing lines with other Digimon is also in the realms of possible.
With BlackWargreymon it is a little bit more difficult but as Rai said, given I code it right, it should work perfectly.
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July 5, 2014 at 6:01 pm
More Digimon lines are always good lol. Just don’t stress yourself with it. :D
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July 5, 2014 at 7:04 pm
@Rai and Romsstar: oh alright, thanks for the reply, I didn’t know it had so much potential for changes and addition. Then thats really cool! But it wouldn’t show up in the Digimon list of evolutions right? Like where it shows agumon digivolves into XYZ digimon and XYZ digimon evolves to ABC digimon, or it would?
Also, a small request, would it be possible for you the change the eye texture on Wargreymon? I know its a very small thing but the texture used for his eyes is just lazy and messed up and Wargreymon being my favorite, it would be amazing if you could replace the texture, if its not too much work.
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July 5, 2014 at 7:40 pm
This whole addition of digimon idea is amazing… if the digimon are balanced, that is.
@Romsstar Would you be making a separate project thread on gtaTemp about this?
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July 5, 2014 at 8:46 pm
Reminding people again about the petition. We managed to get 10k in 4 days but it’s been slowing down lately. Only 9k more to go.
http://www.change.org/petitions/bandai-namco-games-europe-america-localize-digimon-games-again-e-g-digimon-world-re-digitize-decode-for-3ds-digimon-story-cyber-sleuth-for-psvita?lang=en-US
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July 5, 2014 at 8:51 pm
@ Romsstar – didn’t realise the sweat drops had a latency factor. Learn something new every day …
Since you have the code all figured out I was wondering if you could answer me something that’s been kinda bugging me. Once or twice (in my many MANY hours of play) I’ve encountered something rather strange. Not in the speech bubble but in the menu where you can look at your Digimon’s status I have seen a kind of flower (I can’t remember exactly but I think it came up in conjunction with the food and sleep icons) it went away on it’s own – either by sleeping or just ignoring it – but I never did figure out what it was for. I bought the game second hand and never had a manual so forgive me if this is a really stupid question but a google turned up nothing of relavence
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July 6, 2014 at 12:12 am
It happened to me once when my digimon was really unhappy. The butterfly arrived, the happiness went up every minute and when it reached 50% it disappeared.
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July 6, 2014 at 12:15 am
There was a similar status in Digimon World PS1, that did this
This condition only occurs when the happiness level of your Digimon is in the Red Zone (Anger Face). During this condition, your Digimon will lose Stats in all Parameters. The condition disappears when the Happiness meter on your Digimon goes back to the Yellow Zone (Happy Face). To try to prevent this, don’t overwork your Digimon during training or don’t make too many care mistakes.
Can’t say if it’s the same in this game, but it sounds like it could be it
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July 6, 2014 at 2:36 am
@Romsstar
“There are 3 conditions out of which 2 have to be met to initiate a sequence. If that’s not the case the sequence for digivolving to numemon will be initiated […]”
That’s wrong, there are 4 conditions (Weight, Stats, Care Mistakes, Special Cond.) out of which 3 have to be met for a digivolution.
“Feeding, Sleeping and the sweat drop have a latency of 3 hours. Only after 3 ingame hours it’s counted as a Caremistake.”
At least for feeding, this is also not correct. After three hours, the “food-bubble” disappears and you do not get a care mistake. It can easily be proven with the Nanimon-digivolution (Rookie digivolves into Nanimon after being scolded at 0% disc and happiness with at least 1 care mistake).
Training while in any of the three states can result in a care mistake though.
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July 6, 2014 at 10:01 am
@ Nightmare12 Says:
Yes it’ll show up in the Digimon list of evolutions.
The texture thing is possible but for now not sure.
@Betamon:
A special condition acts as a substitute for weight and care mistakes which leaves you some breathing room.
Which means you can ignore Weight for example if you meet a Bonus Condition.
For Feeding I have to check again, but there are certain Digimon that don’t play by the rules, under which are Nanimon, Birdramon, Vademon and some others I don’t recall anymore.
I can check though, code doesn’t lie :P xd
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July 6, 2014 at 10:33 am
@Romsstar: Oh wow then that’s pretty cool. You wouldn’t be able to add entirely new digimon,right?
Alright, thanks again!
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July 6, 2014 at 12:47 pm
@Nightmare12:
Not at this point no. While theoretically possible, currently we could only possibly add Digimon which are included but aren’t partners yet. Completely new models are out of the realms of possible, for now.
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July 6, 2014 at 2:10 pm
I do have a small request, Romsstar. Perhaps sometime, would you be willing to write up a proper Digivolution guide for Digimon World 1? All of the ones I’ve seen so far are different from each other, and none of the ones seem to comply with what happened last night.
I was training an Agumon up to be a Greymon, I had all the requirements hit, but he changed to a Centurimon instead. I found out later that it was because my Agumon’s Brains were 170+, but no guide I saw, ever mentioned it properly. One guide said I needed to have 1500 HP, which Agumon didn’t even have 1000, so that couldn’t have been right. Another said I needed 100 Brains, which is understandable, but still doesn’t make sense, why would Agumon suddenly Digivolve into Centarumon 70+ points ahead of what that one guide had said, yet Digivolve into Greymon when it’s points were closer to 100? It’s all confusing, honestly if there was a guide wrote up by a person who knows what the hell they’re talking about (ala, you), would be so much better.
Feel free to decline though. Or if you have one already, that’d be even better, haha.
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July 6, 2014 at 2:22 pm
Most likely the 170 brains. I remember Centaurumon being more brains focused, while Greymon needed balanced stats. Your weight could have had an effect on it as well, as well as happiness/discipline or battles or mp
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July 6, 2014 at 2:59 pm
@Rai:
What Agumon needs for a succesful evolution to Greymon are balanced stats. For that you need proportions and not the exact stats even. With Atk, def and speed at 200, while brain would be at 150 for example it would work as well. They have to be 100+ but balanced. but you can go higher as long as you maintain the proportions of the originals. This holds true for all digivolutions.
Your Digimon digivolved to Centarumon most likely because your Brains was your highest stat while you had 0 Caremistakes and properly were underweight. To avoid this you can make 1 Caremistake and or/ hit the bonus condition which is discipline 95%+, guaranteeing you a greymon without having to fullfil the Weight Condition.
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July 6, 2014 at 5:48 pm
Hi Romsstar!
I’m dreaming since forever of a game like DW1, but there’s nothing comparable to it that is so fun.
I’d love to see a hacked version of DW1 with a HUGE world and many more digimons and correct digivolutions (Champion – Ultra – Mega).
Do you think it’s easier to hack and change DW1 than creating a new one with a team? The technical part like the conditions for digivolutions and all seem not to be difficult, though graphics is a hard one and I have no experience in programming this. If there is going to be a project regarding DW1 I’d love to participate in it. Though I’d only be able to work in technical things in java or c#.
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July 6, 2014 at 7:20 pm
Ah, okay, thank you for the info Romsstar.
…also in my post I totally meant to say Centarumon. I made the post when I woke up ;-;
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July 6, 2014 at 9:01 pm
The most useful tip I have about digivolving in Digimon World 1 was to pay attention to proportions.
By the way, can I have some confirmation on this info? Although he stated that he cracked the info from the game code, some things simply don’t match… http://www.neoseeker.com/forums/3196/t1715950-complete-digivolution-guide/ , like Typebonus for some digis( The code itself could be messy, but what do I know)
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July 7, 2014 at 1:34 am
Hey, Sorry for the late reply, I was away from my home for some time, So, @Romsstar and @Sporky McForkinspoon, I’ll try what you said and Thanks a lot for the reply. Adding more Digimon lines would be awesome! , And sorry, I have another question, What is a Care Mistake?, and well, Thanks again for the reply :)
And as for @Griever, Thanks for the reply too, but I can’t access Youtube, because it is blocked in our country.. :) :P
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July 7, 2014 at 10:18 am
@The-Annoyer And google too? D:
BTW, your new question is already answered. Thanks to you this comment section now is a tutorial. ^^
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July 7, 2014 at 10:18 am
@Krownyh:
Oh yeah, I remember this guide. They did pull the right file but this one contains some errors, names going wrong, the typebonus is wrong because the typebonus counts in hex while they pulled the list in Dec. Obviously it doesn’t fit. There are errors in there, but the guy really pulled the data from the binaries, it just needs to be corrected and I don’t have the time for it right now.
And yeah proportions are the key as you pointed out.
@Rai: I have so much material I still need to publish.
I got a complete drop rate and spawn rate guide still in progress, the digivolution guide was a thing I started. A technique learning guide and so much stuff still going onBut well since Redigitize got announced I basically stopped working on my digimon world 1 hacks. Maybe I’ll get back to it later. There’s still around 6 GB of data and information and unpublished artworks that I could share^^
But I’m always willing to answer questions, it’s great to see people still play the original, that makes me happy because I know people will enjoy Redigitize even more then :)
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July 7, 2014 at 1:40 pm
Haha, the reason I actually started playing Digimon World 1 in the first place recently, was so I could get hyped more for the Re: Digitize translation :P
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July 7, 2014 at 1:40 pm
Plus, it’s a great game anyway.
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July 7, 2014 at 2:52 pm
Some more publicity for this, especially since they increased the required signatures…
http://www.change.org/petitions/bandai-namco-games-europe-america-localize-digimon-games-again-e-g-digimon-world-re-digitize-decode-for-3ds-digimon-story-cyber-sleuth-for-psvita
It’ll be worth it to play decode though, what with all the extra story and characters. :)
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July 7, 2014 at 3:27 pm
Would you people be so kind to quit spamming that damn petition? Yes, we get it, people want it to “win”, etc. But enough is enough already, you’re only going to get the same people viewing the link, it’s been posted several damn times already.
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July 7, 2014 at 6:03 pm
@Rai “you’re only going to get the same people viewing the link” I really don’t think that is the case, more and more people find this blog every day having just heard of re:digitize and looking for a translation.. It’s not like people are spamming the comments with something unrelated to the game, that petition is very important to the digimon fan community worldwide and could contribute to the future of the franchise outside of Japan, plus it has already set a precedent with Bamco reacting to it and actually “setting a goal” for it..
So yeah for me personally, it does not annoy me that it gets posted every five comments..
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July 7, 2014 at 7:14 pm
just felt like this belongs here…
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July 7, 2014 at 9:20 pm
@Chaosbringer:
I would be inclined to agree if Namco Bandai’s word would be worth a damn. Truth is they said they’ll consider it once the petition hits 30k.
As soon as it did they made a new statement saying they’ll consider it once the petition hits 50k. My guess is as soon as it hits 50k “they’ll consider it once the petition hits 100k” and this will go on forever. Namco Bandai’s troll level with the fans is pretty high after all.
So yeah the petition is worthless and Namco does NOT give a damn.
What they’re doing by that is testing the waters to see if there is a digimon community out there. They keep pushing the numbers but realistiscally, if Namco is inclined to make a profit this petition has to hit AT LEAST 200k… Then the’d have a reason to do it for real. 50k is just another stretch goal and doesn’t mean a thing. Don’t fool yourself.
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July 8, 2014 at 3:11 am
dear master , when can we download this patch and enjoy :X
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July 8, 2014 at 3:19 am
@kinnear when its ready. No point trying to rush the chef when all you’re going to get is burnt food.
@Romsstar The progress you guys have made just this year is amazing! I just had to catch up on your posts. I agree about the petition, Bandai-Namco is being a troll to no end. But keep up the amazing work!
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July 8, 2014 at 6:08 am
Ok, cool, I got a centaurumon in Digimon World 1 ( Thanks Guys :) ), And anyone here plays Digimon Masters Online?
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July 8, 2014 at 8:01 am
can’t blame them, i would say bandai have no b*lls to expand themselves to worldwide, look at gundam, it has many cool games. yet bandai refused to translate it and stick to japanese. while square enix, they dare enough to introduce their games to the world by localizing it to english as soon as they release its japanese and their video games become very popular. yet bandai was discourage so easily once their english translated game sales has went down and decided not to touch their japanese game to localized it anymore. I believe square enix also have the same issue but they don’t get discouraged so easily
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July 8, 2014 at 8:01 am
@The-annoyer, I play DMO on the seriphimon server from Aeria games, all though they are epically failing to fi the tiniest of bugs such as the resent armour digimon f1 skills
@Romsstar and translation team, keep up the awesome work can’t wait to play it ^.^
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July 8, 2014 at 4:50 pm
@lV1RuSl Or expiring items, bugged channels.. Yes, its so broken at the moment. D:
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July 8, 2014 at 6:25 pm
I kinda half quit playing digimon masters now, only to get some daily login items, its kinda boring now with so many players managed to using bot program and the worst case is joymax has no effort to address this problem
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July 8, 2014 at 7:00 pm
DMO fails = drop cap, botting, repetitive game play, OP prices from player shops(miracle egg), examon still aint released in GDMO, fanglongmon has been skipped, xros digi’s still not released,CH bugs, food bug, tamer skill for Tai now bugged….
today they only just fixed the armour evo’s f1 skills and fixed the jogress DS bug and released a level 5 only egg which costs $30/£30 and going down the milk the players route
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July 8, 2014 at 7:12 pm
I don’t understand why Namco Bandai won’t just translate Decode already, the amazing job you’ve done on translating this with such a small team, in such a small amount of time, with pretty much no tools and no money just shows how easy it would be for a big company like Namdai to translate it, plus giving it an E-shop release rather than physical would save them money, there’s no way they wouldn’t make a profit.
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July 8, 2014 at 7:21 pm
@Jamie: That’s true. But they just don’t see it.
They declined my offer that we translate Decode for free only if they publish it…
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July 8, 2014 at 8:59 pm
i kinda hate to say it but bandai are a total coward, i hope someday there is someone could think forward and brave person will replace bandai’s current leadership. with this kind of pace, bandai will surely head towards their downfall. ever since digimon xros finished, there has been no new anime and digimon franchise has suffer a lot of downfall. unlike pokemon which keeps getting alive by giving more expansion. no matter how many of their film franchise finished
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July 8, 2014 at 10:24 pm
Guyz, I again Died With my Centaurumon in DW by fighting with mera at the tunnel, but now I got Bake, I really Suck at that game, Can anyone send me a save file PSX2PSP somewhere with a Good digi?!?!
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July 8, 2014 at 10:35 pm
@The-Annoyer Is he onehit killing you? Then you should train some max HP. If not you can spam heal disks. ^^
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July 8, 2014 at 11:59 pm
@The-Annoyer, How much have you done in your save-file already? I highly recommend you getting Betamon and Kunemon to the sit ASAP, and if you were using Centaurumon don’t use Magma Bomb against Meramon, just don’t, Spit Fire will do(As long as you bring some Small Rec–> which betamon would sell ). I could give you more tips if you want ;)
@Romsstars. Thanks alot for clearing that up ;) By the way, no worries, you must have other things to work on like personal things and Redigitize. I’m really gratefull for all you’ve done for us!
@Complainers. I’m with you. But they must have their reasons. I at least could think about a few of them(Except for the Romsstar’s offer decline)
@DMO Players. I Played on the Korean Server… Good times…But since they announced GDMO everyone moved :/ Problem is “I KNEW, I FUC**** KNEW Joymax wouldn’t do a good job. They screwed the rpg-online( About the cards and such)… And I also had problems with Aeria(The brazilliam one) : They made that kind of “Too good to be true” thing in-game, and kept it for 3 days, just to make a roll-back when it was over for no compensation. If you were to complain in the forum you’d be banned, How sweet lol
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July 9, 2014 at 4:14 am
now joymax tried to lure more cash players with those $30 lv5 eggs with a chance of getting kudamon/holy beast, perhaps they set these guys for 0.01% chance
good luck of getting gotsu elec kiwi and dober
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July 9, 2014 at 1:55 pm
@doodl3. Back to the time I played… Kudamon was supposed to be a digimon only old player would have…
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July 9, 2014 at 1:58 pm
@Krownyh:
I think the amount they pay the translators is so low anyways, that there’s not much to win there even if we would do it for free.
That’s why they declined it. After all game companies treat translators like crap (But well they do it with everyone else, so no surprise there)
Well Namco Bandai said as much said if they were gonna do it their own team would do it but currently that seems unlikely since digimon is dead in europe and in america as well. (According to some spokesman I can’t recall anymore)
oh KDMO, I still log in from time to time, but one I passed tamer 65, things got really boring. never cared for GDMO though.
And yeah, sorry I currently have my bachelor thesis which I need to finish to move on to Master (which I already got accepted at).
It’s basically a formality but well a bachelor thesis is still a bachelor thesis.xd But still try to make as much room as possible for Redigitize ;)
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July 9, 2014 at 5:09 pm
I am so excited to see the finished product. You guys are doing an amazing job. Is there any chance we could get more frequent updates? You don’t have to if you don’t want to…i’m just so excited to play this that the suspense is killing me :D
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July 9, 2014 at 6:12 pm
Romsstar is busy, and you still want more updates? We don’t need your kind here. I don’t care if you want the patch, or if you’re excited. Don’t just ignore the damn post above yours which literally states he’s currently busy and doesn’t have much time for the translation.
At any rate, Romsstar, if you’re busy, don’t work on the translation. Your life always comes first before any translation patch.
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July 9, 2014 at 9:02 pm
Rai, PLEASE shut the fuck up. You’re on “Romsstar”‘s dick so much it’s sad (I spelled his name correctly for you since even if someone spells it wrong you get a tantrum”. All he & a few others are doing is making an english patch for an outdated game, stop worshiping him like he’s some god or something. You sound lame as hell.
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July 9, 2014 at 9:10 pm
@RaiTTL:
first: Romsstar not a god, he’s a human
second: find out how do you feel if someone out of nowhere said the same words like you said to Rai or Romsstar while you haven’t done nothing wrong to them
third: please grow up, be smart and pick your words carefully, don’t be a stupid spammer
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July 9, 2014 at 9:51 pm
@RaiTTL. What’s wrong with you? I admire him and the job he’s doing, that’s plenty for one to go out of his way to defend him. Someone who can’t read at least the last comment, doesn’t deserve to get answers, that is to say the least(Not talking about you, currently). Now I’m going to show you how to be annoying and picky with someone :
“All he & a few others are doing is making an english patch” Yeah I am with you, everybody knows how easy it is to translate a game, even I could do it if I knew Japanese. Actually I’m such a pro that I helped with the translation and scripting of DW1, that’s why it’s so amazingly translated. Let’s work together and make an english patch faster than these sucky rommstar and staff
“Rai, PLEASE” Nice! You can have manners on the web, Congrats!
“(I spelled his name correctly for you since even if someone spells it wrong you get a tantrum)” –> Why do you care about someone that you just said to “shut the fu** up”? Was it an attempt to be funny?
“for an outdated game, stop worshiping him like he’s some god or something” So, Are you implying that if it was released altogether with the JPN release you would worship him? How flighty.
@romsstar. Sorry, this is pretty much spam LoL. Feel free to delete it hehe. By the way, congrats for being accept in the Master Course(?) atm I cannot imagine myself doing a Bachelor’s Thesis, must take a lot of effort :/ But if it’s something you’re interested … Ah Idk ;) How long is your course?
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July 9, 2014 at 9:58 pm
I’m sorry to those I’ve offended, and for the argument I seem to have started. I hadn’t caught up on all of the comments when I posted, and by the time I saw it the comment was already up. And there isn’t a way to delete comments (at least as far as I know, but I’m new to WordPress so maybe I’m just missing it). Besides, i didn’t mean a full progress report, just a “hey, the project’s not dead” every few weeks. I’ve gotten excited about way to many now-dead projects so I get kinda nervous after a month or so. Though I shouldn’t have asked and again I apologize.
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July 9, 2014 at 10:40 pm
@stallion8426. Don’t worry, at least for me you are not the reason, and I think Rai was just upset and tired of the same questions over and over(Just worded differently). The real problem was RaiTTL, you know? The kind of people just waiting to attack it’s prey? RaiTTL’s prey was Rai, dunno if you understood
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July 10, 2014 at 4:46 am
Ok, cool, Now I got Agumon, Kunemon, Centaurumon, Coelamon, Betamon, Bakemon and Palmon in my city! :) But I had done it with my Gabu,, And thanks for the tip Krownyh, but my Centaur is dead now, and @Griever, Thanks too, but If I train my Digi alot, It Fades away…
And @RaiTTL, You just SHUT THE FUCK UP!, Can you just Waste 2 years of your life with hard work, Day and Night?? Nope, you can’t,, you can’t even Work hard for a translation for even 5 hours, You just can’t even add subs to video, then why the fuck are you babbling??… I hear no abusive language from you now on.. Understood?!, If you even work for a day, and someone just fuck that up, how will you feel? :@ , Yeah, I’ll worship him like a god, He’s Fucking better than you, even best of all!, And Rai doesn’t sound lame, You Do, You Sound Lame,, Fuck off dude And Just shut the fuck up… :@ :@
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July 10, 2014 at 6:33 am
@The-Annoyer. Ah, I see… it died D:, But once it digivolves to Centaur it should learn Spit Fire (As far as I remember). I’m giving one general advice them, “Don’t train all day long, use some of the time to do Main Story.” Because… it’s unlikelly it will work as of now, don’t want to spoil if you haven’t played before
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July 10, 2014 at 7:29 am
Hey guys ….will u make this patch to work on PS3 also ?
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July 10, 2014 at 7:35 am
@Pruna: That’s not even kind of possible. So, no. It will work on a PSP emulator on a computer, though.
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July 10, 2014 at 7:51 am
why ….. the jap version of the game work fine on a ps3 cfw as psp mini :)
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July 10, 2014 at 8:50 am
thx for all the hard work
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July 10, 2014 at 10:54 am
You can delete posts on wordpress, but you know guys, the topic of my bachelor thesis is pursuit of happiness and I figured, hey if RaiTTL is enjoying himself, why should we interfere with that? :D
@Pruna:
As far as I’m aware the patch should work just fine given you convert the patched iso to psp mini. I can’t think of a reason why it shouldn’t work.
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July 10, 2014 at 11:14 am
wow just wow erm ye change of subject
@romsstar will the online play be available or is that just a bit to much ?
ither way thanks very much and be happy …dont worry lol
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July 10, 2014 at 11:24 am
@BLADE:
Everything (except for Data Install) that was available in the original release of Redigitize will be available here as well.
Which includes the Network Play mode.
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July 10, 2014 at 12:09 pm
network play mode sounds really good
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July 10, 2014 at 12:12 pm
@RaiTTL: Oh hey, I see how it is. You’re jealous, huh? Figures.
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July 10, 2014 at 12:43 pm
Would network play mode work with the jap versions or just between 2 of your translations?
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July 10, 2014 at 1:33 pm
@AdiKOV : Hum interesting question.
I can’t think of a reason why it shouldn’t work but I can’t confirm nor deny it since that’s something we haven’t tested yet.
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July 10, 2014 at 2:55 pm
Romsstar –> Soooooooft xD
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July 10, 2014 at 4:01 pm
@Romsstar: i thought because of the differences in code now between the versions and possibly in game differences could make the link between your and japanese version either buggy, laggy or impossible. But it will be fun to test, maybe we end up with some ridiculous online play with tons of weird bugs and glitches :D
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July 10, 2014 at 4:22 pm
Hey Romsstar, a little more about Digimon World if you don’t mind. Do you know the purpose of the two black screens you can acess by going out of bounds in the Freezeland-screen from which Whamon takes you to the Beach Cave? http://www.youtube.com/watch?v=J7JO_dqV3Po this is what I’m talking about, if you’re not aware. But yeah, I was wondering what the empty “Native Forest” and “Gear Savanna” screen are doing there, or if there’s anything interesting one could do with them :D Also, do you know of more of those “glitchy” things in Digimon World? I’d be really interested in that xD
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July 10, 2014 at 4:32 pm
@hagurumon:
Oh yeah, this is linked to the coordinate system of the game.
An unsigned short is 0-65,535 (In Decimal System). Once you hit 65,535 you go out of bounds, which makes it count minus.
In this case as we observed, you keep running through different warppoints. You enter a warp point, which seems to coincide with a call for music which makes it play the music from Native Forest and so on. Either way, this is what I recall. Nothing interesting there though.
I did make a video of the Debug Rooms in NTSC and PAL, in case you’re interested
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July 10, 2014 at 5:17 pm
hey just curious I know you said it will work on the emulator but what about hacked psp consoles? I know you wont provide the actual Iso file and thats understandable but I am really looking forward to this game in English and I was fiven a hacked psp from a friend so we can play games together.
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July 10, 2014 at 5:32 pm
@Benjamin Martin:
We test our hacks on real psp consoles with CFW as well and they work there (after a huge effort from CompCom) there just as good as on ppsspp.
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July 10, 2014 at 8:26 pm
@Benjamin Martin:
If you didn’t know PPSSPP can go online too.
The only reason why u would play on PSP is if the ping btw your friend and you sucks, other than that there’s no reason to play it on PSP.
PPSSPP plays it on 30 FPS while PSP on 20 FPS.
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July 10, 2014 at 9:02 pm
@Gamez That’s bs, the PSP plays the game at 30 fps too <.<
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July 10, 2014 at 9:12 pm
Or maybe, and I’m just putting this out there….
…. maybe they just enjoy using the PSP?
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July 10, 2014 at 10:32 pm
Guyz, I have three questions :
1st: I want to know if this game is infrastructure or Ad Hoc only?
2nd: After the patch, will the game file size be same??
3rd: well, third is a problem with my digimon world 3, After I go into alot of maps, My psp Shuts down, any way to fix it??…
And thanks again for the translation :D :D
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July 10, 2014 at 11:05 pm
@Sporky You can play PSP games on a PS3 with CFW. Apparently the PS3 has some emulation built in on it or something like that. So if the game works on PSP it’ll work on PS3 as well I believe, not something you guys should worry about.
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July 11, 2014 at 5:57 pm
http://gbatemp.net/threads/maybe-3ds-rom-translate-available.362664/ <– Not sure if you've read this yet, Romsstar, but looks as if a Chinese team have figured out how to translate 3DS games. I remember you saying you'd be interested in translating Decode if it was possible.
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July 12, 2014 at 5:17 am
@Sporky how to patch psp iso from pc?could u add a tutorial
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July 12, 2014 at 8:56 am
@The Annoyer 5 They will add a tutorial when the patch is done. If you need it now, you will have to use your google skills to get an answer.
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July 12, 2014 at 9:17 am
@The Annoyer 5: Harry is right. We will have a tutorial when our patch is released, but making one now would be A) premature, and B) probably really confusing. “Here’s the tutorial on how to use our patch that you can’t have” would only have more people asking why they can’t figure out where to download it from. That said, it’s incredibly easy, like, your-computer-illiterate-grandmother-could figure-it-out easy.
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July 12, 2014 at 9:52 am
@Jamie: We’ve looked into it, or rather, Romsstar has. It’s an interesting achievement, but that hack has a limited ability to change strings, and so does not appear to be a viable method by which to translate an entire game. As 3DS hacks proceed, it may eventually be possible to translate Decode, rest assured that we will be on the look out for developments that would let us do so, but feel free to bring any other interesting hacks to our attention.
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July 12, 2014 at 10:06 am
@Sporky What do you think about citra and rpcs3 emulators which are in development ?And why cant we play downloaded 3ds games by copying to sdhc card for a 3ds?
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July 12, 2014 at 10:32 am
I’m surprised that they’ve managed to get anywhere with PS3 emulation, I had always assumed that emulating the cell chip would be next to impossible. Citra seems like a pipe dream at this point, particularly since the 3DS still hasn’t had its BIOS dumped yet. If I had a few thousand dollars, I would just buy one of the dev kit 3DSs off of Ebay and see what could be done with that, but, well, I don’t. Still, I’ll check back on it, popular opinion also said that a DS emulator wouldn’t happen.
I’m not particularly familiar with how the 3DS’s DRM works (I know some programming, but nothing in this area), but perhaps Romsstar can answer that.
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July 12, 2014 at 11:24 am
Bandai Namco should hire you guys,, this work is not something little, I wish you guys all the fun and steadiness in your progress and I want you to know that your work is being acknowledged, so keep up the good work
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July 12, 2014 at 4:16 pm
WOOOT?!?! I see my Clone here!! :O :O
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July 12, 2014 at 8:06 pm
Are you the same group working on the english digimon adventure translation? The one at version 3, 10 chapters up to infinity mountain translated
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July 13, 2014 at 1:25 am
Wouldn’t hacking a 2DS be a better option since you don’t have to deal with the 3D aspect?
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July 13, 2014 at 3:23 am
@Azurus: Realistically speaking, they’re basically the same machine. The parts that have to be emulated, the CPU, the GPU, the BIOS, etc, are identical between the two. What would be helpful from a hacker’s point of view would be, as I mentioned above, buying a devkit 3DS (which, I’ve checked, are about $4000). A devkit device has to be more or less not locked down at all, which would make accessing some of the encrypted data that a hacker would need much easier.
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July 13, 2014 at 11:18 am
Hey Romsstar! Do you happen to know of a “No-Clip/Walk through Walls” Gameshark-Code for Digimon World? I know there’s one for Re:Digitize and was wondering if the same thing exists for Digimon World. If not, do you think it would technically be possible to make one? I was curious about that and would be very grateful about an answer :P
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July 13, 2014 at 12:35 pm
@TheLastUnimon:
I once wrote one but there’s nothing really exciting about it.
The camera view of Dw1 and its tile based structure really offers nothing interesting when hacking a walk through wall.
But ze0nx and I made some very interesting camera hacks, which was kinda more interesting.
I wrote many way more interesting codes for DW1 which you can access through gamefaqs in the board.
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July 13, 2014 at 2:06 pm
@topboy99 you can already play .3ds downloaded roms on your 3DS, there are several flashcarts out there that let you do so. The best one (the only one that plays all 3DS games without fail) is the GATEWAY flashcart.
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July 13, 2014 at 3:26 pm
@Romsstar – sorry for going a bit off topic, but considering what you said earlier about digimon world 1, is it safe to assume that you know why the MP Consumption Bonus bug happens in the NTSC version, or more interestingly for me personally – how you trigger that bonus in first place? That little thing has pitched my interest for a while since I’ve seen a lot of complaints about it (for USA users, or people who simply emulated a NTSC rom of it), and yet have never been able to even trigger the bonus myself, and that is after completing the game multiple times, both on NTSC and my original PAL (english version, thank god) copy, getting most of the medals on various playthroughs.
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July 13, 2014 at 4:35 pm
@FIQ: I investigated this matter once but never got to finish it since Redigitiize got announced. Expect me to get back on this later.
The Bonus happens because of a buffer overflow, it reads a negative value. The consumption bonus was originally intented to give your digimon some well bonus mp (up to 500 If I recall correctly) but the adress they trigger was a negative adress.
I intend to fix this sooner or later, but for now I can’t comment further on this. Trigerring the bug for now seems completely random but I’m sure there must be a reason and that the said reason is most likely tied too MP.
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July 13, 2014 at 5:02 pm
@Romsstar – ah, all right. From what I know, the PAL versions’ consumption bonus doesn’t crash the game, so I assume it works fine there, or is it bugged there as well, just not in a way that crashes?
Looking forward to the translation, good luck!
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July 13, 2014 at 11:07 pm
Thank you for guiding me to your “No-Clip”-code, Romsstar :) I mainly just wanted to see what happens with the game if you do certain things you aren’t supposed to do, like walking past the waterfall in front of Mt.Infinity without unlocking it :D The code you wrote is perfectly sufficient for that, so thanks again for making it!
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July 14, 2014 at 4:13 pm
Hey, I’m not sure if this has been asked before but is there already a vague release date? I’m so happy that you guys are doing this. Never thought that we’d be able to play something similar to DW1 again.
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July 14, 2014 at 4:19 pm
@Shepard They are shooting for a release in 2014, that’s all you will get for now :)
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July 14, 2014 at 11:48 pm
please continue this good work and thank you
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July 16, 2014 at 8:25 pm
One Question about the Game it self. How is it compared to DW1? Better oder not ? Can you even compare them or are they too different? And keep up the Good work guys.
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July 16, 2014 at 9:09 pm
@MrMelchiah: In terms of gameplay, they’re roughly similar, with the intent being to simply improve the aspects of DW1 that were needlessly annoying, like your Digimon forgetting attacks when it died (which, for the sake of continuity, this being set in the future of DW1, they handwave by saying they get stored in the Digivice now). I personally like the story on this one more as well, but that’s in the mind of the beholder, I suppose.
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July 17, 2014 at 11:10 am
I know one aspect of DW1 that annoyed the hell out of me. Bonus slots. ;_;
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July 17, 2014 at 2:55 pm
Yea true, Bonus Slots definitety were annoying^^
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July 17, 2014 at 11:20 pm
Dw1 was a great game it was the second one and the 4th one I hated. I am still waiting on the update on digimon unlimited for mobile
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July 18, 2014 at 1:21 am
Nhm… when I was younger all I got was Nunemon .-. Like every time I tried to play LoL. That was really frustrating, but then, I was like nhmm 8? Haha. Ah, but it’s not my worst experience… I got a kind of trauma of Harvest Moon btn :/ At the time I didn’t know english, but I kept playing because I wanted to see the ending, or so I remember… Don’t ask how many weeks I played non-stop(only going to elementary,)
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July 18, 2014 at 8:11 am
lol I love it how you guys sorta transformed the comment section into a board and on the top of it, still talk about Digimon World 1. I guess even after the translation will be released there will be a point in sharing hacks from Digimon World 1 with you guys :D
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July 18, 2014 at 8:26 am
Well we all did grow up on digimon, my friends and i still to this day refer to some parts of our childhood as, that happened when we played digimon w1 or that happened when we played digimon w3. i really don’t know which year that was all i know is which digimon game we played
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July 18, 2014 at 10:07 am
@BLADE : well actually the second one isn’t that bad, yeah the first is so damn good, but the second i love for its complexes gameplay, especially the dna digivolution. but of course if its digimon game i think it should have the tamagotchi feel, you know feed them, clean their poop, that’s why dmw 1 is kickass. i just wanna know whether you really can upgrade the gym if you use certain training tool from baby/fresh digimon until the digimon become rookie, is that true?
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July 18, 2014 at 11:30 am
I actually liked the dw2, the dna digivolution was neat. I am actually making a clone of Digimon World 2 for mobile phones when I have spare time :)
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July 18, 2014 at 11:42 am
DW3 was always my favorite, but I’ve always been a fan of turn based combat RPGs. They were all pretty good, though.
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July 18, 2014 at 12:04 pm
Except for dw4.
The massive load times were abominable, considering how small the areas were.
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July 18, 2014 at 12:25 pm
DW4 never happened. And The Matrix doesn’t have any sequels.
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July 18, 2014 at 12:28 pm
An opinion I find myself unable to contest.
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July 18, 2014 at 12:32 pm
There also wasn’t a Breath of Fire 5, never happened. BoF 3 was still fucking great, though.
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July 18, 2014 at 12:38 pm
For me Golden Sun Dark Dawn never happened. XD
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July 18, 2014 at 2:03 pm
And for me Final Fantasy ended with X (and IX being the most favorite) :)
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July 18, 2014 at 3:04 pm
@sporky your right breath of fire 5 shouldn’t have happened but hopefully 6 makes the series come back to consoles and they port it to the USA eventually…(probably not :'( but who knows)
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July 18, 2014 at 3:18 pm
@tasaq I didn’t mind to much final fantasy XII it was pretty good but for sure the first 10 final fantasy were the best. Each one getting better as you go up the numbers compared to latest ones hopefully 15 breaks the cycle and they get back on track.
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July 18, 2014 at 9:36 pm
i’ll just throw digimon cards in the bunch, anyone played that?
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July 18, 2014 at 10:46 pm
I played the PS1 card game a lot, which I found fun. But I don’t think that’s really the same as the proper card game :V
Also I agree with Sporky, DW3 is probably my favourite Digimon game on PS1.
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July 18, 2014 at 11:06 pm
I play digimon cards on my phone when I am using public transport, good time killer :)
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July 19, 2014 at 1:36 am
Final Fantasy dead since the 7th installment – sakaguchi said. however i still love 7 the most. Well many said that digimon card battle is a good game, i haven’t tried it myself, but it’s look like a good game, and if it’s about digimon card game, there is digimon crusader, digimon jintrix it seems that those game is good, too bad it’s only come in japan :(
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July 19, 2014 at 11:40 am
I tried Digimon Crusader. It’s pretty much a generic free to play game, you don’t do anything, you watch everything, and then there’s the micro transactions.
But hey, I don’t know Japanese therefore there might be more to it :P
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July 19, 2014 at 3:04 pm
well we’ve surpassed the previos post with the number of comments, so i expect a new post so that we can start all over :D
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July 19, 2014 at 5:51 pm
I play dw3 on my mobile thanks to emulators and ye dw4 never happened I use to like a game called jade caccon it was a Pokemon like game I wish I could find a copy that didn’t crash :s to re play it . I also liked dw data squad that was good
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July 19, 2014 at 8:54 pm
@kidd_hazard That’s odd, he definitely said that IX is his most favorite Final Fantasy, and the one that he is most satisfied with. And to be honest, I think I also like IX the most.
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July 19, 2014 at 9:45 pm
I Really Enjoyed Final Fanatasy X and X-2, And 13 Wasnt that Bad Either, Although i never Played anything older than 10
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July 19, 2014 at 9:46 pm
@BLADE ihave a copy of jade cocoon somewhere i can upload a iso (if that’s allowed, or send you a link) i thought nobody even geard of that game, i loved it
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July 20, 2014 at 1:53 am
I just want to say you guys are doing an awesome job. Can’t wait for the release!!
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July 20, 2014 at 5:43 pm
The reason Jade Cocoon crashes on his emulator is most likely due to the Emulator, not the ISO itself.
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July 20, 2014 at 7:30 pm
I played it on pcsx without crashing, but for an example, tekken 3 iso couldn’t even start, black screen only on every combination of settings and plugins.
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July 20, 2014 at 8:18 pm
@AdiKOV: In my experience, that usually happens because I downloaded a dodgy torrent. PSX emulators have gotten very reliable, but if the disk the ISO was ripped from was scratched, or the data was damaged at some point, it doesn’t matter how good the emulator is.
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July 21, 2014 at 4:11 am
@Tasaq: “he”, is it sakaguchi? well someone interview him after he left square, and he said those thing, that final fantasy died since the 7th. I guess he said that because even though it fantastic in sales, but its not the fantasy he had in mind.
oh yeah emulator on my android won’t play wild arms either, and when i try it on my computer it just work fine, does the extension of the rom that make it unplayable or what?
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July 21, 2014 at 11:57 pm
Yeah Jade cocoon wonderfull game, But same for me crashes at 2 points of game even on good pops settings( i play on psp) there was something about a savefile change you can do about it (google?) Anyway that helped me^^
Sorry for the off topic^^
Keep doing your great work guys:D
Can’t wait to finally understand the story of the game!
Much kisses and loves
Evilseifer
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July 22, 2014 at 1:09 am
First off, I am seriously excited and cant wait to play this game, well, this along with Borderlands Pre-Sequal and Kingdom Hearts 2.5 Remix, but this one especially. I played my copy of Digimon World 1 till it finally gave out on me a few years ago, had it for several years. Loved the other two Digimon World games, especially 3 (Have 298 hours on my original save file, I am not joking).
I am a little curious about how the edits are going. I don’t wish to sound rude. Anyways, looking forward to this, and thank you for all your hard work.
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July 22, 2014 at 3:44 am
I wish this translation will be success! cuz i just read what happened to SkyBladeCloud and his FFT-0 project! :(
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July 22, 2014 at 5:44 am
I wouldn’t worry about it. Ours is a much more niche project, and we haven’t claimed that for some reason copyright doesn’t exist in Spain.
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July 22, 2014 at 6:18 pm
Well what you say about your country doesn’t make a difference,this translation could still be reported as illegal as Type-0 was,even if you claim it as a “niche project”. Patches are illegal in everyway you see it,correct me if i’m wrong.
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July 22, 2014 at 6:31 pm
Not exactly true about patches being illegal in every way, the most they can do is sue of loss earnings,remove the patch from the net, the devs of the patch don’t say “oh by the way, go download the actual ISO illegally” the just make the game playable in English,whether someone chooses to go illegal or actually buy a copy of the game from a store is up to them.
It would only be illegal on piracy and copyright terms if they pre-patched the ISO and uploaded it to the net, Type-0 could have been having a localization made at the time the patch was made hence wasting time of the actual owners of the game so they see it as take down the fan made one so the real localized version don’t go to waste
many factors could come into the legal and illegal thing so its not really worth going down the route to discuss it because company’s have there own ways of doing things
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July 22, 2014 at 6:42 pm
As lV1RuSl, it’s not all black and white and really depends on the company. Patches are not completely illegal, they belong to a legal grey area. While companies do have the option to C&D the creators, very few companies go further than that.
The distribution way of the patch does play a big role here as well.
There are many things that have to be taken into account when we call a patcfh legal or illegal.
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July 23, 2014 at 12:30 am
@adiKov that would be appreciated thanks a lot
@ Rai I thought that at first but have tried it on many emulators had many copy’s of the game but always crashes on the second jungle I had the same problems with dw3 but found a good emulator but no jade cocoon never worked for me :(
@romsstar and team keep up the good works as always :)
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July 23, 2014 at 1:03 am
The main thing that seems to have gotten SBC into trouble is that SquareEnix contacted them and tried to negotiate with them, precisely what they talked about isn’t clear, but we do know that Sky decided to, quite suddenly, move up the release date by two months so that it was before E3. This appears to have pissed off the people who reached out him and attempted to do something less draconian than simply C&D them, and may well now get Sky sued.
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July 23, 2014 at 8:22 am
For those trying to play Jade cocoon, I can’t completely remember as its been a while but if your using an emulator I believe that its only either the PAL version or NTSC version which suffers from the crashes, so it might be worth trying both versions on different emulators to get past it. I’m abroad right now so I can’t check but I think that’s how I got around the problem :)
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July 23, 2014 at 3:05 pm
It’s been a month from the last update.
If it’s not too much pain,
it will be appreciated if you could post/comment with the status ^^
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July 23, 2014 at 3:36 pm
I know but there’s not much to tell. We’re on it, progress has been made but nothing worth a post. Sporky is a busy man, right now the whole thing depends on him, because the Edits have to come in. So he’s working it, we wish it would go faster but very few people qualify for the job that needs to be done. We tried with a lot of people but in the end they weren’t much of a help. And we don’t want to compromise on quality.
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July 23, 2014 at 7:51 pm
@Romsstar
Thank you so much for your reply.
Good to hear that there’s a progress!!
Keep it up! and once again
TNK U SO MUCH FOR ALL YOUR HARD WORK!!
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July 24, 2014 at 1:51 am
congrats on all the work your doing! i cant wait to play it and actually be able to read it. :D
i can only hope that it comes out before super smash bros 4, or else i just wont have time to play. ;)
but thank you so much for your dedication. your guys resolve to see this through is great.
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July 24, 2014 at 3:10 am
What kind of edits are we talking about, Romsstar? Depending on the answer, I may ask to help if you’d be fine with that.
But of course, that depends on what kind of edits you mean ;P
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July 24, 2014 at 3:16 am
@Rai: Basically, everything is in English, but in the first round, for technical reasons, I couldn’t see who was actually speaking any given line, which makes some of them sound… weird. For the second round, we’ve found a way to fix that problem, so now we’re just fine tuning the language, making it sound more natural. If you’re interested, you can contact me on Skype at sporkymcforkinspoon. We’ll give you a sample and see how well you can edit it.
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July 24, 2014 at 6:18 am
@Sporky
So you are just making sure there is no errors on the translation text? and that the english written/spoken on the translation is good?
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July 24, 2014 at 7:10 am
@Juho: Pretty much, though we’re only to that point for the main story. The side quests and NPCs are translated, but I haven’t had a chance to review them yet. Kalker has looked at some of them, though.
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July 24, 2014 at 10:33 am
@Sporky
Thanks for info
How much side questes there are? does checking them take as long as main storyline?
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July 24, 2014 at 10:41 am
There aren’t too many side quests, I don’t have a count on the precise number at the moment though. Those shouldn’t take too long, but there are a lot of NPCs, and those may take a few weeks by themselves. We should still be able to finish by the end of the year, but as I’ve gotten busier that’s pushed the schedule further than we expected. A volunteer named Darian has contacted me, though, and if he ends up joining us that may speed up the process.
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July 24, 2014 at 11:08 am
I’ll definitely give it a go. It sounds like it’s not easy, but it doesn’t sound like I’d need to be doing programming or anything either :P
I’ll add you on Skype.
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July 24, 2014 at 1:01 pm
What exactly would an editor need to do? If it’s things like correcting grammar and punctuation and making sure things sound right, I could probably help out a bit with that. I’m pretty good at using the English language.
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July 24, 2014 at 1:14 pm
Well, that’s certainly a part of it, but mainly it’s finding sentences that don’t sound “right” and fixing them. That is, finding places that are grammatically correct, but still don’t sound like a human being would actually say them. Fixing them requires a subtle touch, keeping the translation in tact, while also changing enough that it doesn’t sound wrong anymore. An ideal candidate would have some experience with subtitling or translating, but it’s not required.
Applications are still open, and so far Darian has ended up joining us, and Rai is still working on a sample for us.
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July 24, 2014 at 3:32 pm
Thanks for joining guys, I hope you guys do good job and speed up the process.
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July 24, 2014 at 5:45 pm
@blade sorry, i looked everywhere but i can’t find the game
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July 24, 2014 at 9:19 pm
when does it will be finished need it ;(
pls release it ;(
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July 24, 2014 at 10:18 pm
It will be released when it’s done. The most specific we’re going to get is almost certainly some time this year.
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July 25, 2014 at 12:28 am
@Tommy: You don’t need it, you want it.
There’s a complete difference, your life doesn’t depend on getting this translation.
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July 25, 2014 at 1:06 am
Mine does. I’m willing to wait patiently for it though <3
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July 25, 2014 at 1:50 am
Trust me, it’ll be a lot better for the wait.
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July 25, 2014 at 1:54 am
Romsstar you were saying earlier about making your own patch after, adding the blackagumon line and all. What I wanted to know is if you’re doing it by expanding the digivolution lines and adding new things to use, or just swapping out regular Agumon line for it
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July 25, 2014 at 2:00 am
I think Romsstar is asleep at the moment, but from what he has told me, it’s expanding the lines, they even show up in the evolution charts. IIRC the plan is to add a black war greymon line, but that he’s having a little trouble with that one. I want to add a PinkyPiedmon, but that would probably be harder.
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July 25, 2014 at 2:10 am
That sounds amazing…guessing ultimately the plan would be to add all the new lines from the 3DS version? Or only the ones who are already in as enemies and things
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July 25, 2014 at 2:20 am
We really can’t add a lot from the 3DS version. We’ve been able to extract the files, we have the script pulled and have talked about going ahead and translating it, but Decode is almost a completely different game. The map is twice as big, the script is almost three times as large, there’s just shy of twice as many Digimon. There are even new characters inserted into the story, and, while I haven’t played it, Romsstar has and he says they did an incredible job with it.
Unfortunately, trying to add the new Digimon or any other graphical asset is basically impossible. Decode uses a shader that the PSP is completely incapable of running. With a lot of time contributed by someone a lot smarter than us, you could, maybe, make it compatible with the PSP architecture. It still would only work on an emulator because the PSP simply doesn’t have a fast enough processor to run it.
What we might be able to do is make some of the Digimon that are in the PSP version, but aren’t partners available, and if we get extremely creative, I might see if I can talk Romsstar and CompCom into trying to make new Digimon from scratch, but we’re talking models, animations, sounds, everything, and it’s almost certainly not going to happen. Even if I want a PinkyPiedmon really really badly.
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July 25, 2014 at 6:32 pm
I will wait until Roomsstar release this patch. Keep up the good work dude. Actually i’ve wait more than 2 years not to play this game untill Roomsstar release this patch. And i will still wait :)
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July 25, 2014 at 8:00 pm
What is it with people being unable to spell Romsstar? Honestly, it’s not that hard. If you really can’t remember how it’s spelt, just copy it from one of the 100’s of posts above.
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July 25, 2014 at 8:01 pm
Yeah roomsar probably gets pissed off when he sees so many people spell his name wrong :(
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July 25, 2014 at 8:45 pm
@Romsstar By the way,did you know about the female tamer in Digimon World 1?She seems to appear randomly,and has no text whatsoever as you can read here http://www.neoseeker.com/forums/3196/t1719643-female-tamer-in-ice-sanctuary/ Seems too “popular” to be just a joke really. And,what about the WereGarurumon model with missing textures/bones? Do you know a way to actually open and SEE those .MMD files? (Not MikuMikuDance,LOL!)
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July 25, 2014 at 8:59 pm
@Zack:
The female tamer thing is a popular rumor which there is no proof for in the data. From anything I know about the data: It’s just a rumor.
Yes I’m able to open the MMD files. Unfortunately the Weregarurumon Model is actually empty, it’s not a case of missing textures, the model is simply: empty.
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July 25, 2014 at 9:45 pm
@Romsstar Aw,that’s too bad for both things :c How did you open those files? Hell,i’ve searched around every corner of the web to find a way to open those files but with no results o.o Is something you made for yourself? That would be pretty awesome XD
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July 26, 2014 at 9:36 am
Romsstar is magic, y’don’t need more explanation than that :P
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July 26, 2014 at 10:45 am
Yeah,i know xD,but i’d also like to know some ways for viewing them,because i’ve searched for soooo long time a tool for opening them,before i gave up obiously.
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July 26, 2014 at 10:46 am
*obviously Sorry XD
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July 26, 2014 at 12:05 pm
@Zack: Well there’s not really much magic to it.
The PSX SDK provides the structure of the TMD files, and MMD is just a TMD modified including animation files. This has 2 downsides:
The textures and their uv mapping have to be applied manually, the models are not rigged because of the animation structures.
If you are interested in just viewing the models visit
http://www.trishroom.com/threads/skullgreymon-by-romsstar-and-re-volt.29350/ I ripped many DW1 models back then and you can open those in standard 3d viewing programs.
While I didn’t do all, I did a lot. If there’s any particular model you’re interested in I could rip it and convert it into a standard format for you.
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July 26, 2014 at 12:16 pm
@Sporky & Romsstar, if you are still in need of editors, I’d like to help out if you’ll have me.
A few years ago, I founded a French anime fansub team which then went on to become pretty successful, I was mostly a translator (English to French), but I helped out with the other roles as well, including editing, so I am familiar with how the process works and what is generally required of an editor..
Waiting for you guys to or me know :)
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July 26, 2014 at 12:32 pm
Waiting for you guys to let me know*
Sorry, iPhone corrector changed it ^^’
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July 26, 2014 at 1:06 pm
Well, Darian has joined, and I do have some concerns about adding too many writing styles, but if you would like to try out, feel free to contact me at sporkymcforkinspoon on Skype, and we’ll see if your style matches ours closely enough. If I’m not around today, then tomorrow I should be online.
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July 26, 2014 at 1:39 pm
Whats taking so long?
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July 26, 2014 at 2:12 pm
We have a life.
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July 26, 2014 at 2:20 pm
@Jacky, that’s pretty rude to ask that, seeing that they have also explained what it is “taking so long”. This is a free project. As in, it’s free all around. No one is getting paid to do this and no one has to buy it. I’m sure if you were doing this kind of project, you would take your time too. They’re not robots.
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July 26, 2014 at 6:07 pm
@Romsstar Thanks a lot really! :D Also,i noticed long time ago that the Digimon Digital Card Battle models are really similar to the DMW1 ones,are they really the same? If so,can they be replaced?
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July 26, 2014 at 6:44 pm
@Zack: I investigated this matter in the hope of adding new Digimon to DW1. Unfortunately DIgital Card Battle and DW2 (since those models are similar as well) use both a different file structure, a BIN format which is way more orderly aligned but I’m afraid is also not transferable to DW1. Although I have to investigate this once again when Redigitize is finished. My work on DW1 came to a stop because of Redigitize and my bachelor thesis and all, so there might be something there I can do after all. So from what I’ve seen: Not possible, but I MIGHT be wrong (But I don’t think I am to be honest, so no high hopes here)
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July 26, 2014 at 10:49 pm
@Romsstar I don’t know how to thank you for spending your time clarifyng my doubts,really! :P I have one question left,then i’ll leave you in peace finally (i’m nagging too much,i know XD): did you know about some DMW1 (http://tinyurl.com/DMW1100FC) and (probably) DMW3 (http://tinyurl.com/DMW3MPDMW2
) maps stored in DMW2 data? Also,look at this http://tinyurl.com/DMW3Beta What’s your opinion about everything? :D (Thanks again for sharing you time answering my questions xD)
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July 27, 2014 at 1:50 am
hey! not rushing you guys at all just stoked to see the final product. but are we going to see another update soon or are we close enough to final product that we won’t be seeing many more updates? thanks so much for all your time and work. you are the best
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July 27, 2014 at 1:53 am
Because people have asked, we are working on something for an update. Personally, I am inclined to only update when something noteworthy is accomplished, but many here seem to like us reassuring everyone that we’re not dead.
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July 27, 2014 at 5:55 am
I dunno if it’s about thinking the projectis dead, I just always love seeing updates as they’re the best way to tell how close the project is to completion. Some projects I follow tend to update 1-3 times a year if that, which I guess makes them feel more detached – I still check daily because I’m obsessive but I’m guessing most people just absentmindedly check in every month or two to see if there are any updates or not, and then just leave.
What I love about this project in particular, besides the fact that it’s progressing much much faster than most translation patches I follow, is the amount of communication. If you guys need a person with a particular skillset, I feel like the fact that you update more often means that such person is more likely to be checking the site and see the update. There’s some level of feedback like asking us which styles we prefer, which makes us feel more involved with the project despite not actually being part of the translation team I guess.
Either way, it’s great :)
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July 27, 2014 at 6:08 am
Something to consider for those who follow projects like these: RSS feeds. I have one that checks for comments here every five minutes, which is why I respond more often than Romsstar does. If you set up an RSS feed for each project, you’ll know as soon as updates come in without having to check each day manually.
We’ll probably be asking more stylistic question as we get close to finishing, particularly once we get to the point where we’re creating the two patches for those who prefer the original Japanese terms and those who prefer the dub terms.
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July 27, 2014 at 10:50 am
Honestly it feels like people are so impatient that they need updates at least every 5 minutes.
People give it a rest, they don’t just do the translation you know? They have lives, they have loved ones (Doesn’t have to refer to girlfriends or wives :P). They weren’t born into the world just to make the translation. If it’s taking to long for you, why don’t you try helping them instead of staying on your ass whining about it? Or even better, try making a translation yourself. I doubt you could do any better, but hey, try it so we can all bug the hell out of you and say you’re taking so slow, despite the troubles hacking PSP games give.
tl;dr; they have lives, shut up already.
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July 27, 2014 at 9:00 pm
@Sporky McForkinspoon Did you decide which icons will be used in the final release? The first(e.g SCOLD,PRAISE) or the second one (e.g Scold,Praise)? (I personally like more the first one because feels like,y’know,more “digital”)
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July 27, 2014 at 9:07 pm
We decided to go with the first ones. Most people favored those in the votings we made and it’s my personal favorite, so there’s a consensus on this one.
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July 28, 2014 at 11:18 am
So the Odaiba Memorial is coming up soon. Are you guys planning to celebrate at all?
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July 28, 2014 at 1:11 pm
Hi guys :)
Im just going to ask….are you planning to add some new digimons? thank you in advance and more support for you guys! :)
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July 28, 2014 at 1:23 pm
Definitely not in the initial release, possibly in a later one.
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July 28, 2014 at 1:36 pm
@Geo: Is that an actual thing that gets celebrated? What’s the date for it, and what do people do?
I guess my answer is no, though now that you mention it, maybe I’ll have an Adventure marathon.
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July 28, 2014 at 1:48 pm
@Sporky: Nice! Thank you sir :)
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July 28, 2014 at 5:40 pm
It makes me so happy that translation is finally complete!! Can’t thank u guys enough!! You guys are awesome! !!!!!!!!!!!!!!!!!!! XDXDXDXDXDXDXD XOXO
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July 28, 2014 at 5:47 pm
… It’s not. We’re getting close, but it’s not complete and you can’t download it yet.
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July 28, 2014 at 7:08 pm
@Sporky McForkinspoon I think that coolcat1922 meant translation without edit, since the post says 100% ;)
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July 28, 2014 at 11:08 pm
romsstar if you able to translate decode well you do it?
just asking
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July 29, 2014 at 6:01 am
@demidevimon
I’m going to save Romsstar (and friends) the trouble and provide an answer:
No.
You know, skimming through the posts before asking would’ve answered your question…in detail. Heck, doing a search on the page using “decode” would’ve gotten you the answer if you didn’t want to skim. Sorry for the touch of rudeness there, but it’s not that hard to look for these things. Then again, I suppose this applies to the whole “WHEN IS IT GOING TO BE FINISHED!?!?!?” deal too.
On another note, I really wanted to offer my help with stylistic editing/wordsmithing Being honest though, I didn’t want any early exposure to this game at all. I’m so excited to play it.
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July 29, 2014 at 12:48 pm
@Sporky McForkinspoon What do you mean by “adding digimons in the final release”? Can new digimons even be added to the game? O_O
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July 29, 2014 at 1:00 pm
Actually MrHappy, you’re wrong. Romsstar has actually expressed interest in translating Decode. Demidevimon actually asked ‘if’ they were able to translate Decode, would they do it.
It’s a different question to “Can you translate Decode?”
@Raziel: Ofcourse they can add New Digimon to the game. They just have to do it properly, otherwise crash galore.
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July 29, 2014 at 1:08 pm
@Rai: Err,but for adding new digimon you need the right models/textures,and lot of animations too,and then you need to link THAT digievolution to every digimon who can digivolve into it. (All this things for ONE Digimon) Doesn’t it take lots and lots of time including the finding/making of the software for doing so?
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July 29, 2014 at 2:14 pm
@Raziel: What is being worked on at the moment is making Digimon who are present in the game but not playable available, like BlackWarGreymon. Adding entirely new Digimon is also being looked into, but it’s unlikely that we will take the time necessary to do so.
@Rai and MrHappy: You’re both kind of right, if we could translate Decode we almost certainly would, but we’ve checked and we can’t. The necessary tools might exist someday, but they don’t right now.
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July 29, 2014 at 10:04 pm
@Sporky McForkinspoon: Do you also know why they’re unavailable? I mean,will it be like the Digimon World 1 modifier code,where you can actually use NPCs or enemies normally unobtainable as playable digimons? Or they’re just hidden in the game data?
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July 29, 2014 at 10:13 pm
This is more Romsstar’s area than mine, but from what he has told me, it’s like Digimon World 1.
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July 29, 2014 at 10:56 pm
Wonderful! I really love works like making playable what’s been left off,looking forward to it,good luck (you won’t need it anyway) to all the translation team :D
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July 30, 2014 at 10:59 am
@Raziel: That’s a matter of time, not possibility. Yes, it may take a while, it may be hard to do. But it is certainly possible to create new Digimon, as long as they’re coded properly. Otherwise, like I said, crash galore.
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July 31, 2014 at 3:18 pm
http://forums.bandainamcogames.com/showthread.php?3671-Digimon-all-star-rumble-coming-to-US-amp-EU-for-PS3-amp-XBOX-360
I know it isn’t Re: Digitize or Decode, but it’s still a DIGIMON GAME IN ENGLISH, COMING OVER SEAS! It might be a good sign of things, let’s support it so that Bandai Namco see that Digimon can sell well :D
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July 31, 2014 at 3:30 pm
yeah right except…
I’m fucking annoyed by the graphics. And I’m sure I’m not the only one. Seriously why they have to make everything 3D and realistisc? it looks like some cheap plastic. Why couldn’t they go with some good ol cell shaded style? One Piece Unlimited World Red pulled it off and damn it works and is selling well.
I think this one will flop which really diminishes the chances for decode… I wonder if they’re screwing with us or they just have no idea what they’re doing there.
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July 31, 2014 at 3:31 pm
Wow, seems like a bad time to localize a PS3 game, I’ll take it though. Thanks for the update, maybe if it sells well they’ll localize more games, Decode would be a good choice since it’s on a current platform, and the 3DS seems to be the only current gen anything with a particularly large install base.
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July 31, 2014 at 3:34 pm
Well I can’t agree with that more. The graphics need a lot more polish, plus most people I know have sold their ps3/xbox consoles for the newer current gen consoles. Also the current playable digimon are only 16, which means a lot of the digimon won’t be included. Even I have a feeling it might flop and that “testing the waters” with this kind of game is not what we require. Still, I’ll be buying it. Its a digimon game in English, I’ll take some of that action
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July 31, 2014 at 3:37 pm
I’ll buy it just for the heck of, just trying to keep Digimon alive, but really that’s not what any of us was hoping for…Still, at least we’ll finish Redigitize. It doesn’t seem that they have any plans with Decode for now. So I’m sorry but that’s all we can get you for now guys.
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July 31, 2014 at 3:43 pm
It wasn’t but its a step in some direction if not the right one. Anyway, thanks again Romsstar and Sporky for bringing Re: Digitize in English :)
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July 31, 2014 at 3:53 pm
Romsstar and Sporky Re: Digitize in English is a dream =) thanks
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July 31, 2014 at 6:36 pm
Sorry for moving off topic but i was wondering,beside Digimon games what other games do you enjoy?
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July 31, 2014 at 7:32 pm
DIGIMON All-Star Rumble
Holy shit!
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July 31, 2014 at 9:12 pm
Hey everyone! I love all the hard work and dedication you guys have put into this project, and you have all my support! I’d love to be able to help out (if you still need it) with the editing. English is my first (and currently only) language and I’m an English major and have published two short stories so I know what to look for in the editing process and how to properly edit. I’ve also had experience editing for manga so I know what to look for when it comes to mistakes in translations. Just thought I’d extend my services if it’ll help you guys out. Keep up the hard work! I look forward to the release!
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July 31, 2014 at 10:06 pm
Yeah,why don’t we talk about Digimon World Data Squad on the ps2. The digivolution concepts are really good,especially for the “galaxy” chart,that is original. But the graphics,the way you walk around the stages,the fucking chaotic LEVEL DESIGN,the loading times slower than DMW4,and the shitload of techniques that covers all the screen AND the digimon itself,made me throw the game out of the window after playing it for a week with -only God knows what kind of- patience.
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July 31, 2014 at 10:17 pm
Btw,i don’t get WHY the 3d Models of Digimon games always look so pale and fake. Really,Final Fantasy VII has better colors,animations and polygons compared to DMW Rumble Arena 2.
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August 1, 2014 at 3:23 am
Hey Guyz!, sorry, I was away for for a while, so hows the translation going? :D
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August 1, 2014 at 5:13 am
^ Pretty well, with the new members we’ve been making very fast progress, the second round of editing on the story is about half done now. There should be a new blog post in the next few days.
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August 1, 2014 at 7:24 am
yay! New update! Thank you :D
I wish i could help also but i don’t know programming hehe…all i can do is type the words :D
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August 1, 2014 at 9:21 am
The 15th anniversary event is gonna start.
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August 1, 2014 at 11:07 am
i’m fine without update but when update “Boom” project done :)
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August 1, 2014 at 11:48 am
I asked about that earlier, what 15th anniversary event? Is something special happening?
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August 1, 2014 at 1:02 pm
http://www.animenewsnetwork.com/news/2014-08-01/digimon-adventure-anime-returns-next-spring-in-high-school-sequel/.77195
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August 1, 2014 at 1:09 pm
Thanks, Juho.
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August 1, 2014 at 1:25 pm
This is good news indeed!
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August 1, 2014 at 1:33 pm
Damn right, I’ve said for years that Adventure 02 left a lot of room for a sequel (one was originally planned, IIRC) so this is great. I hope someone fansubs the new series so I won’t have to.
Also, for anyone interested, Sword Art Online 2 started last month, and I found out yesterday. The first four episodes are out and translated by Horrible Subs.
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August 1, 2014 at 1:36 pm
Yeah well I am one of those who is always up to whats going on in anime/games in general.
http://anichart.net/airing
Also this might help ya
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August 1, 2014 at 1:41 pm
Nice, and feel free to let me know of any other cool things going on. Between school, work, and this I generally don’t have time to find out what new things are going on in the anime and games world.
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August 1, 2014 at 8:11 pm
Since it’s the start of a new month can we have a progress report of whats generally going on?
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August 1, 2014 at 8:15 pm
Nevermind, I just saw a post that I missed, an update in the next few days. It’s great the you have new members, it’s sure to speed up progress. Just great job everyone.
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August 2, 2014 at 3:26 am
will you guys help at the lost evolution project for the ds? sounds like the people there could use a hand or two
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August 2, 2014 at 3:48 am
Probably not, I’m not against helping, but after this game we’re going to work on Digimon Adventure, we’ll see what happens after that.
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August 2, 2014 at 1:12 pm
hey guys, thanks for the hardwork… we’ll wait for the release… thank you very much, all i can do is giving my thanks to you all… we’ll wait for completion, thanks… :)
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August 2, 2014 at 8:24 pm
Will you guys cooperate with the team which is already working on Digimon Adventure translation,or you’ll work on your own DA project? Here’s the forum link http://new-gen-games.boards.net/thread/4/digimon-adventure-english-patch
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August 2, 2014 at 10:09 pm
By any chance…. are you guys waiting for Bandai to release the game or just the team didn’t had the time to proofread the game?
C&D issues? We haven’t heard for a month about the translation.
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August 2, 2014 at 11:11 pm
@Gamez:
The latter. The process is ongoing AND don’t forget that the first Edit of the NPCs isn’t even finished yet.
Wrong: There was no progress report for a month.
But if you read the comments you’d realize there was progress.
Also the question for an update was answered before as well.
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August 3, 2014 at 2:12 am
when will it finish to download
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August 3, 2014 at 2:19 am
@Davidx29: Eventually. Almost certainly sometime this year. That’s all we can tell you. Right now we’re moving fast, but that can change any time someone has something come up in their AFK life.
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August 3, 2014 at 10:39 am
Reading these comments amuse me so much. It’s almost as if people can’t read.
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August 3, 2014 at 12:15 pm
I would very much like to believe that they can read, but it is evident that they don’t.
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August 3, 2014 at 3:04 pm
What’s a reading? Will it make this patch come out quicker? It’s been like a month without any updates and I’m unable to do that reading thing to figure out more information D:
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August 3, 2014 at 7:13 pm
Hey team, I just have to express how excited I am for the release of this to come out! If I had to I’d wait for another year for this, digimon world 1 was my childhood. I’d spend hour and hours and hours trying to get that perfect digimon, I always failed but that matters not.
Best of luck to everyone on this team, know that for everyone that’s vocal and complains you have people that love what you do, we’re just a little quiet and in the wings.
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August 3, 2014 at 8:44 pm
keep up the good work
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August 4, 2014 at 12:19 am
@Chrona: It has not been a month without updates. Everyone who reads the comment thread has seen almost daily updates, which is why reading is good for you. On the other hand, us providing updates for you to not read doesn’t make the patch come out any faster. Should we stop updating entirely?
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August 4, 2014 at 1:42 am
I was being purposely dense :(
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August 4, 2014 at 5:46 am
@Sporky McForkinspoon I think that Chrona was only sarcastic :)
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August 4, 2014 at 6:57 am
have been an avid lurker here for at least a year now just thought id say love what you guys are doing keep up the good work :D you guys are doing us all a favor keep it up n.n
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August 4, 2014 at 10:19 am
@Tasaq: Evidently, I’m going to plead Poe’s Law on this one. It really is impossible to says something so dumb people won’t think you’re being serious.
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August 4, 2014 at 10:59 am
I got to say though, it was pretty obvious that it was sarcasm…
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August 4, 2014 at 11:06 am
I gotta say, it was pretty obvious sarcasm too :P But then again, everyone has different sarcasm detection on the internet. I actually have a friend, that all sarcasm just flies over his head. It’s quite hilarious at times.
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August 4, 2014 at 11:45 am
I usually do okay, but sometimes these comment threads make my trigger finger a bit twitchy.
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August 4, 2014 at 3:48 pm
@sporky what is the link to ur digimon adventure translation please reply.i actually want to read updates of it which were posted before.
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August 4, 2014 at 4:36 pm
@Romsstar
When you and the team go back to Digimon Adventure after this endeavour is finished, do you think now that you will be doing as complete and through a localisation as you have done with Re:Digitize?
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August 4, 2014 at 4:47 pm
@Sporky McForkinspoon indeed, sarcasm is difficult to catch on the Internet, especially while you are irritated by people there ;)
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August 4, 2014 at 10:48 pm
@Topboy and mrianmerry: I will get back to you on that, the project is currently on hold until this project is finished. It has actually been on hold since before I joined the project, and I’ve never known what if any website exists for it, but I’ll check. We will definitely be doing the type of complete localization for Adventure that we are for Re: Digitize when we get back to it.
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August 5, 2014 at 5:58 am
I looked into more details on the Adventure project. It was originally CompCom’s team, but it fell apart. At this time there isn’t a website you can visit, but we will put one up and give links to it when we finish Re: Digitize. I want to stress that at the moment, work is not being done on the project, which is why we don’t have a website for it.
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August 5, 2014 at 11:21 am
Hi, good news!
http://www.gamevicio.com/i/noticias/194/194996-bandai-namco-diz-que-esta-de-olho-na-peticao-que-pede-por-digimon-digitaze-decode-no-ocidente/index.html
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August 5, 2014 at 11:55 am
@MecBrian That’s already been spoken about in the comments a while back.
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August 5, 2014 at 1:03 pm
If I were Bamco, I would probably wait to see how well Adventure 03 goes. If it gets good ratings and they can move some toys, then I’d localize Decode. It sucks, but there’s some hope. They seem to be willing to take at least some risks to try to bring back Digimon, so we’ll see.
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August 5, 2014 at 1:34 pm
And now if they would do the same thing with Gundam, my importing desires will be fulfilled….
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August 5, 2014 at 2:13 pm
I’ve always intended to watch some Gundam, but the random episodes I’ve seen on television have been… Confusing, to say the least. What’s a good place to get started on the series?
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August 5, 2014 at 5:08 pm
I would say Gundam Unicorn is the best. If you don’t like that one, you won’t like any of them.
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August 5, 2014 at 7:27 pm
As with anything, it’s better by far to start with the original series, 0079.
Personally, I find that it has the most relatable cast of characters, and the beat theme song.
Unless you’re a whiney pacifist irl, in which case I recommend Zeta Gundam as Kamille is exactly that.
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August 5, 2014 at 8:22 pm
starting at original gundam is overwhelming for most and cause them to give up trying to watch gundam.
I say Gundam 00 is a good place to get hooked
once you are hooked its easier to tackle the rest
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August 5, 2014 at 8:41 pm
Gundam Build Fighters is a pretty good place to start. It’s more of a traditional tournament-style series than the heavily political stuff from other series. It has a lot of callbacks to the original series, but it doesn’t detract from the overall plot. You’ll get exposure to the style of action of other Gundam series without the heavy front-loading of plot that a lot of them have.
Besides that, Turn A Gundam and Gundam Seed both seem to be good starting points. Turn A is an alternative universe to the mainline Gundam series, as is Gundam Seed. Neither takes previous knowledge to understand, and have decent introductory sections as long as you have some knowledge of mecha tropes.
The original Gundam isn’t really as bad as people make it out to be, either. The animation style is very basic considering its age, and the plot seem a bit cliched since it was the series where a lot of those tropes originated, but it’ll also allow you to jump into pretty much any other Gundam series without any more introduction needed if you can get through it. It’ll also let you know whether you have any chance of liking the other mainline Gundam series, since they all follow a similar story arc.
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August 6, 2014 at 1:41 am
@Sporky McForkinspoon sorry for derailing the gundam talk but you mentioned that compcom’s team fell apart, I’ve been keeping up to date on their projectand the worst I’ve heard is that they haven’t had contact with him for just over a week
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August 6, 2014 at 3:13 am
No problem Morgsy, though, thanks to everyone for the Gundam advice. The information that I have is secondhand, coming from Romsstar who has spoken to Compcom. Evidently the Xhai team has more or less stopped work, so we will be continuing on from where they left off.
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August 6, 2014 at 7:26 am
http://new-gen-games.boards.net/thread/4/digimon-adventure-english-patch
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August 6, 2014 at 7:38 am
I assume you are attempting to get me to comment on that link. I cannot, I have said repeatedly that everything I know about the situation is secondhand. I will ask Compcom for more details when I see him online next, but due to his busy schedule, that is frequently only once or twice a month.
I specifically tried to avoid commenting on the subject since I knew very few of the pertinent details, but there were repeated questions about it, so I have relayed the information I have. Precisely why Compcom wishes to run a separate project is, at this time, not entirely clear to me, however, given the incredible amount of help his programming skills have been to our project, we were only too happy to offer to assist with creating a Digimon Adventure patch when he asked us to do so.
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August 6, 2014 at 7:43 am
hey! It’s been a long time seen your last report
What happen?
Did you guys drop the patch
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August 6, 2014 at 7:50 am
No, we haven’t. Read the comments or wait until we post another update. If we drop the patch, I promise we’ll make an update about that, but it’s highly unlikely this close to the finish line.
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August 6, 2014 at 7:55 am
I have no idea how you manage to keep your cool with people constantly asking that question over and over. It’s starting to annoy me and I’m not the one who has to reply to them. xD
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August 6, 2014 at 8:00 am
I like to pretend that I’m explaining the problem to a five year old with behavior issues. And short term memory problems.
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August 6, 2014 at 12:51 pm
Hi,
Sorry, my intention of posting the link wasn’t to ask/comment about Digimon Adventure patch but rather just helping to provide some info in case you needed or interested in it…
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August 6, 2014 at 7:16 pm
Despite all the facts. As far as we are concerned: Adventure is CompComs project, he did all the heavy lifting on Adventure, he is the one who really cares for this project and our team for Redigitize is more than happy to support him on finishing this. So to be honest, what’s going on behind the scenes doesn’t really matter to us, CompCom wants to take Adventure as his own project as well, we started working on Adventure way before too and we’re gonna do it either way. That’s how I, Sporky (and I think most members of the Redigitize team) see it.
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August 7, 2014 at 6:07 am
I think the people is losing the point here ….Let them finish their work with Re-Digitize first … THEN, only then if they wanna translate the Adventure is fine …..
Thx Romstar Team for your hard work and for trying to help us play a cool game in english .
You are our savior’s !!!
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August 8, 2014 at 4:11 am
Haaaaaaaaaaaiiii (stitch sound)
Good luck :D
With love, Your fans.
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August 8, 2014 at 1:15 pm
@Sporky McForkinspoon Hey I saw you mention Sword Art Online II, I was a bit skeptical of how good it was going to be set in an MMO-Shooter but episode 5 pulled it way back into the positive. Kirito is such a badass gamer. Anyway I was just gonna point out, seeing as you said you don’t have a lot of spare time to notice these things. There was a Sword Art Online movie I found recently online.It was ok. It gave a bit of finality and had some good flashbacks. Anyway thanks for everything guys, keep up the hard work, I love you guys :’) And Digimon <3
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August 8, 2014 at 2:31 pm
Thanks, I did see the Extra movie. I’m something of a Sword Art fanatic, Accel World too. If you haven’t read the light novels, you really should, they’re pretty great.
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August 8, 2014 at 10:15 pm
Uh… cant wait for it. .>.~< dreams come true ♥
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August 9, 2014 at 5:33 am
I thoroughly recommend 00 Gundam, Sporky. It’s actually available dubbed (and subtitled) on YouTube for free, so you could check it out pretty easily! :) The animation is great, the mobile suit design is spot-on, and it’s self-contained in two 25 episode seasons.
Build Fighters is an average shounen series (like BeyBlade with giant robots) with an AMAZING amount of fanservice for longterm fans of the series. Lots of in-jokes and references combined with excellent animation makes it a brilliant series, but I think you’d enjoy it more if you “got” everything.
The Universal Century timeline (that starts with 0079, the original series, and continues throughout several) is my favorite setting, but 00 and Turn A are my favorite series. I’d watch Turn A last if you decided to actually watch a lot of Gundam stuff… it’s basically the endcap that ties all the different continuities together according to Tomino (the guy who created Gundam).
I know this comment isn’t related to the patch at all, I just really, -really- love Gundam. :)
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August 9, 2014 at 5:37 am
sooo..no one is gonna mention G gundam then? ok then…..
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August 9, 2014 at 6:22 am
Thanks for the advice DWFitzgerald. And don’t worry about going off topic, after 400 posts, I think it’s alright if we meander a bit.
I want to apologize for the lack of a new blog post after I promised one last week. We’re making a “let’s play” of one of the sections that are through the last round of editing, but Romsstar, who does the recordings, has been busy with his thesis. It should be up soon, though.
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August 9, 2014 at 6:48 am
no worries, its gonna be awesome
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August 10, 2014 at 3:22 am
@fenrir
Loved G gundam, though from what I hear it was more successful over here in the states because of toonami, it and gundam wing.
Anyways, can’t wait for the update, and the actual patch. So excited.
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August 10, 2014 at 8:16 am
LAST ROUND OF EDITING?! Im getting excited :D
thanks for the update! support support support! :D
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August 10, 2014 at 9:01 am
First time poster , long time lurker
what is meat investment for? , will price go below 100 if i wait longer?
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August 10, 2014 at 9:33 am
@VX: It’s a “futures” market. Much like real life, you order the meat now, and pay the current market price. In three in game days, your meat arrives. During that time the price will change, if the price has gone up since you bought it, that means you can sell the meat for its new price, if it stays the same or goes down, you can still sell it, but not at a profit. Alternatively, you can keep it, but that’s usually a bigger loss since the meat from the futures market usually costs about 100 give or take, and it’s only 50 if you buy it from the stores.
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August 10, 2014 at 12:57 pm
@sporky do u know how to fix ppssp issues.
if u do, then can u tell how to fix tekken 6 startup black screen problem.it doesnt start but when i press f8 run option it starts in 5s.
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August 10, 2014 at 1:05 pm
I’m afraid I can’t help much there. I use PPSSPP, but only occasionally, and I’ve never had any problems with any of the games that I’ve played. Maybe ask over at the GBATemp forums? They seem like they can usually sort things out.
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August 10, 2014 at 4:56 pm
Will u relese the patch this mounth ?
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August 10, 2014 at 5:31 pm
It’s very unlikely, but maybe not quite impossible.
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August 10, 2014 at 8:41 pm
I love you guys.
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August 11, 2014 at 8:41 pm
When is coming the next progress report?
I wanna know more details. :)
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August 11, 2014 at 8:47 pm
See “Special Progress report 10.08.2014” …
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