Archive for March, 2014

Progress report 23.03.2014

March 23, 2014

So while I totally understand the impatience that is growing on people because we’re getting closer and closer to the finish line, I totally can’t stand reading comments like this:

  1. Greg Says:
    March 14, 2014 at 6:40 pm hurrrryy uppppp >.>

I’m just saying, what exactly is going on in people?  Sometimes I wonder if people even know that we’re doing this for free and just out of good will. Because the attitude of some people really sucks.

Anyway that’s not what this post is about. As I said I’d give you some progress report, and here we go:

– Story is now to 97% inserted and the remaining parts are such which I haven’t encountered ingame yet (Will have to check on this)

– NPCs are at steady 80%, not much to be said about that.

– Editing process is now going on and Sporky our Editor is at full speed working on that. I’d estimate roughly 40% of the Story are edited by now.

– No changes for the rest so far. (PATIENCE!)

Below you’ll see some UNEDITED Screenshots from SOME of the NPCs that underwent insertion.

So yeah that’s about it for now.  But I honestly wish people would stop pushing me with such comments as the forementioned. They do no good and don’t help at all.Oh and please stop asking me for a release date. I won’t give you one.  Not because I’m mean but because this is additional stress and creates a deadline, from which I have absolutely nothing to gain.

March 6, 2014

Hey guys, it’s me again.

I believe people got confused about my last post.
So let me break it down:
95% of the story is inserted + translated.

Story includes all events that are mandatory to play the game from beginning till credits. It doesn’t include optional side quests and NPCs you don’t have to recruit. But, since you are required to have 50 prosperity for entering the final dungeon,
all major NPCs that would give you that points are also inserted already. So I would say about 70% of all NPCs are also already inserted.  Every NPC in File City is also inserted and translated.

Where does that leave us? What’s left?
The insertion process of the Colosseum Tournaments and Batles, the process of minor NPCs in other areas than File City and Network battle is ongoing and that’s what we’re doing right now.

The Editing process is on going and the first edit is currently at 40%. So the editing will take some time. The ASM process is still in works and is currently the one that needs most work but will eventually get done.

I made some early tests on the weekend and our patch runs fine on:

– Samsung Galaxy S2 (PPSPP)

– PSP 1000 (CFW)

– PS Vita (Via Exploit)

Unfortunately I had nothing else to test it on.

Oh right some questions from the GBATemp Thread:

Does the text scrolling go at the same speed than in japanese and does it take more time to scroll throught all the dialogue ? It’s for speedrun purpose.
-> For the most part of the game this is the case but in some cases we had to insert additional textboxes. But the amount is minimal and since the game has an implemented autoscrolling and runs pretty fast on the highest textspeed it shouldn’t really affect your speedrun.

Also, since there are pics of translated sign posts, will all such jap portions be translated? It would be amazing even if it wasn’t!
-> I’m aware of the purists in the Digimon Fan community. At this moment I’m  leaning towards releasing actually two patches. One that will contain localized attacks+names including localized signs, the other with the translations of the Japanese Attacks+Names. Which means we’d have Baby Flame vs, Pepper Breath and Vamdemon vs Myotismon. Just two examples I’m giving. I hope by this means we should be able to satisfy all needs.

In the meantime I have a question:

We showed you screenshots, we showed you videos but at this point there’s not much left to do that we still could show you. Is there anything you guys would like to see? Except the patch I mean. (Yeah I know the difference between except and expect :D)

So please post what you’d like to see in the comments below.