Hey guys,
I keep reading people posting about this project and the translation being on 60%.
Tell you what: This gauge is from last year guys and was about the translation only!
We are obviously way beyond 60% it is just too tedious to estimate a real percentage.
Let me explain why:
Translated: 90% (Basically only some clearing up left)
Inserted: 30%
Edited: 10%
Localized (ASM): 20%
In-Game-Image Editing: 30%
Now if we sum this up we get a rather weird 36%. Sounds like nothing right. But wait, then again 90% is already translated?
So most of the game is in English already. Why is it impossible to give an accurate percent gauge:
Inserting Text is a job that can be done in one day if you’re lucky, in a week if you’re not.
For Redigitize it’s a very difficult case since texts occur multiple times in the script but only one of them is actually used!
Means: If we insert a translated text, the chance that we hit the one the game actually uses lies roughly between 20-80%.
Let’s stick with that number for now. That’s the reason why only so few of what’s already translated has been succesfully inserted.
Editing: Um well I’m in lack of qualified editors to be honest. I’m not a native speaker and most editors are too scared
and all they do is correct here and there some tenses. But the job of an Editor is to make a translation sound natural
where the translator failed to do so. And yes it IS natural that the translation sounds weird in their first phase, especially
when you translate from Japanese as you want first to recreate the actual meaning of the sentence in English before you can proceed
to give it the last edge of refinement.
Localizing (ASM): This one is a bitch. Especially in Redigitize. This game’s a total mess in terms of programming and the list of
things that have to be done is long. We have StorMyu as our expert here but he has a busy private life and even if he didn’t this
would still be a job that’s tough and to be honest: super boring.xD
In-Game-Image Editing: In my last post I wrote about this: We require a Fireworks and Photoshop Expert. This is still the case.
So I guess to sum it up:
You may or may not understood now why we don’t bother with a percent gauge.
Recruiting:
– Editors
– Graphic Experts